

Divine Defense
Start of turn: Gain Impervious, then set your Barrier equal to your Health. Damage you take is reaping.
divine enchantment

Divine Defense
by Anonymous
Start of turn: Gain Impervious, then set your Barrier equal to your Health. Damage you take is reaping.
- Impervious
- While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.
- Barrier
- When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
- Health
- Health
represents your vitality. Lose it all and you lose the game!
- reaping
- Reaping lowers the targets Maximum Health equal to the damage it deals.
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