purple energy
neutral energy
neutral energy

Gold Plating

At the end of your turn: Convert any Armor you have into Barrier. If you have Fortified, remove it to gain 2 Ward and 1 Reflect. memorized

enchantment

Gold Plating

by Anonymous

At the end of your turn: Convert any Armor you have into Barrier. If you have Fortified, remove it to gain 2 Ward and 1 Reflect. memorized

Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
Barrier
When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
Fortified
While Fortified, your Armor is no longer lost at the start of your turn.
Ward
Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
Reflect
Return the next damage dealt to you to the attacker. Increase this damage by 1 for each stack of Reflect. Fades at the start of turn.
memorized
This card always starts at the top of your deck.

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