Get Caught!
Start of Combat: Gain 1 Pinned per combat. Can't be removed at the campsite.
action
Flourish Strike
Deal 5 damage. execute: upgrade the reward rarity for every crushing effect triggered with this.
Hijack
Add 1 Terror to your foe's deck. start of combat: Terror has persistent until the end of combat. upgradeable.
corrupted action
Golden Purse
You have 50 , reduce this first if your foe steal . If you have none, you'll take damage equal to taken.
enchantment
Extortion Fee
Steal 1 . start of combat: Your foe starts with golden purse in play. upgradeable.
melee action
Gambling Den
Start of Turn: Roll 1 D6 dice. ambush gain extra dice damage. upgradeable. Start in Play.
Brazen Steal
Steal 1 . ambush: conjure a Lucky Coin for every 5 steal. upgradeable. sinister.
Fraudster
sinister increase by 1 each time your foe play a Prank. Start of Turn: Gain 1 per sinister.
Grift
Add 1 to 6 Pranks to your foe's deck. initiate: Roll 1 to 6. If it 6, Pranks will have double value next turn. sinister.
Fortress
initiative: Gain (1)(5 Armor) and 1 stacks of Fortified. Fortified can be stacked. upgradeable.
location
Sagetower
initiative: Gain 1 Maximum handsize and 1 Focus. conjure 1 copies of your cards with psionic. upgradeable.
Dungeon
initiative: Shuffle 1 untempered foretell cards. foretell card count as make a Basic Attack. upgradeable.
Deathwoods
initiative: Gain 1 sinister. You have 1% Chance to slay your foe with ambush. upgradeable.
Necropolis
initiative: You have 1 undead Companion per 20 Darkness. upgradeable.
Warforge
initiative: upgrade all your enchantments by 1 (if possible). upgradeable.
Battle Flow
swap stances. flanking: Next attack interrupt. frenzy: Next attack critical hit. cascade: foretell 3.
Glory
overkill your foe to upgrade your reward this combat by total stacks.
Glorious Duel
Enter a stances. start of combat: Gain [[Canto]] stack of glory for each foe defeated this Canto, then reset when entering new Canto.
Cursed Arrow
Deal 1 damage per hex. Inflict random affliction then increase all affliction by 1.
ranged action
Scroll of Unity
one use: Subjugating your foe this combat while having a Companion will not dismiss them. unique.
artifact
Novametry
Whenever you play a Nova card, Shuffle a card then swap this. codes: You have all the Nova cards available with no copies.
divine flow code
Whenever you play a Nova card, draw a card then swap this. codes: You have all the Nova Cards available with no copies.
divine ebb code
Spruce Field
ambush action will inflict marked, else inflict 3 Frozen. start in play.
Chronometry
Gain 1 Haste. flow (0/4): If you get hit more than once during foe's turn, return to this turn with new hand.
magic action