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0men98's Codex

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Cards Keywords Achievements
blood energy
blood energy

Get Caught!

Start of Combat: Gain 1 Pinned per combat. Can't be removed at the campsite.

action

red energy
red energy

Flourish Strike

Deal 5 damage. execute: upgrade the reward rarity for every crushing effect triggered with this.

action

red energy
blood energy

Hijack

Add 1 Terror to your foe's deck. start of combat: Terror has persistent until the end of combat. upgradeable.

corrupted action

green energy

Golden Purse

You have 50 Gold, reduce this first if your foe steal Gold. If you have none, you'll take damage equal to Gold taken.

enchantment

green energy

Extortion Fee

Steal 1 Gold. start of combat: Your foe starts with golden purse in play. upgradeable.

melee action

green energy

Gambling Den

Start of Turn: Roll 1 D6 dice. ambush gain extra dice damage. upgradeable. Start in Play.

action

green energy
blood energy

Brazen Steal

Steal 1 Gold. ambush: conjure a Lucky Coin for every 5 Gold steal. upgradeable. sinister.

corrupted action

green energy
green energy

Fraudster

sinister increase by 1 each time your foe play a Prank. Start of Turn: Gain 1 Gold per sinister.

enchantment

green energy

Grift

Add 1 to 6 Pranks to your foe's deck. initiate: Roll 1 to 6. If it 6, Pranks will have double value next turn. sinister.

corrupted action

purple energy
purple energy

Fortress

initiative: Gain (1)(5 Armor) and 1 stacks of Fortified. Fortified can be stacked. upgradeable.

location

blue energy
blue energy

Sagetower

initiative: Gain 1 Maximum handsize and 1 Focus. conjure 1 copies of your cards with psionic. upgradeable.

location

aqua energy
aqua energy

Dungeon

initiative: Shuffle 1 untempered foretell cards. foretell card count as make a Basic Attack. upgradeable.

location

green energy
green energy

Deathwoods

initiative: Gain 1 sinister. You have 1% Chance to slay your foe with ambush. upgradeable.

location

orange energy
orange energy

Necropolis

initiative: You have 1 undead Companion per 20 Darkness. upgradeable.

location

red energy
red energy

Warforge

initiative: upgrade all your enchantments by 1 (if possible). upgradeable.

location

red energy

Battle Flow

swap stances. flanking: Next attack interrupt. frenzy: Next attack critical hit. cascade: foretell 3.

action

red energy

Glory

overkill your foe to upgrade your reward this combat by total stacks.

enchantment

red energy
blood energy
blood energy

Glorious Duel

Enter a stances. start of combat: Gain [[Canto]] stack of glory for each foe defeated this Canto, then reset when entering new Canto.

action

Cursed Arrow

Deal 1 damage per hex. Inflict random affliction then increase all affliction by 1.

ranged action

neutral energy

Scroll of Unity

one use: Subjugating your foe this combat while having a Companion will not dismiss them. unique.

artifact

holy energy
holy energy
holy energy

Novametry

Whenever you play a Nova card, Shuffle a card then swap this. codes: You have all the Nova cards available with no copies.

divine flow code

holy energy
holy energy
holy energy

Novametry

Whenever you play a Nova card, draw a card then swap this. codes: You have all the Nova Cards available with no copies.

divine ebb code

green energy

Spruce Field

ambush action will inflict marked, else inflict 3 Frozen. start in play.

location

blue energy

Chronometry

Gain 1 Haste. flow (0/4): If you get hit more than once during foe's turn, return to this turn with new hand.

magic action

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Wanderlost Interactive