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0men98's Codex

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Cards Keywords Achievements
green energy
green energy
green energy

Taiffat al-Tujjar

Start of Turn: destroy a Scrap card to conjure a card of similar cost. execute your foe this turn to make it Permanent with neutral cost.

enchantment

aqua energy
aqua energy

War Sigils

Play a Mantra to trigger a Start of Turn effect. Start of Turn: conjure a random Seeker card.

enchantment

green energy

Going Hot

Start of Turn: Gain Ferocity by the same amount of Darkness. Your next attack inflict critical hit. persistent. swap. sinister.

corrupted action

green energy

Going Cold

Play an active ambush card this turn to gain an Evasion, Swiftness and Ward. swap. sinister.

corrupted action

green energy
blood energy

Cut Out

Whenever you play Lucky Coin this turn, inflict 3 random affliction. corrupted: sinister, lasting.

corrupted action

neutral energy
neutral energy
neutral energy

Code of Stake

Your Lucky Coin is now corrupted and sinister. codes: You have 500 Gold and have played Ransom in previous Combat.

corrupted code

aqua energy

Shuriken Art

Your Shuriken is now have "quickdraw: Add this damage to the next card.". discard (0/2) cards with quickdraw to draw a card.

enchantment

neutral energy
neutral energy
neutral energy

Code of Crime

You can recruit more than 1 human as your Companion. codes: You've recruited Garvin Greaves. unique. grounded.

corrupted code

neutral energy
neutral energy
neutral energy

Code of Crime

You can recruit more than 1 human as your Companion. codes: You've recruited Garvin Greaves. unique. grounded.

corrupted code

blood energy

Monster Tortilla

one use: Play a monster card, gain 3 Regenerate on hit. garnish: Add a monster card in your combat reward.

corrupted ingredient

neutral energy

Pugilist Wraps

Deal 1 damage 1 times. on hit, combo: Increase Pugilist Wrap effect by 1.

melee basic attack

neutral energy
neutral energy

Tablet of Thaum

Activate: Play an Enchantment in your deck. deplete: Imbue an Enchantment, then return this to your deck. Charges 3/3.

magic equipment

neutral energy

Javelin

Deal 3 damage. Discarded: Play this as range action.

melee action

red energy
blood energy
blood energy

Beyond Death

You can cheat death 1 times this turn, but gain 1 Insanity.

action

orange energy
orange energy

Death Rituals

Remove a Totem to gain an Enchantment. deplete: Imbue an Enchantment. Charges (8/8).

action

neutral energy

Pulsation Strike

Make a Basic Attack. flanking: Trigger all Start of Turn effects.

action

blue energy
blue energy

Raven's Fall

Gain 1 Gold when a magic action is played 2 times.

action

neutral energy

Chokepoint

Inflict Marked. Marked: Each time your foe play ambush, reaping 5.

action

blood energy
blood energy
blood energy
blood energy

Sacrifice

one use: Remove 30% max Health to gain a Talent. Use this to escape spine of night.

corrupted action

neutral energy

Cult Gospel

Add a sacrifice to your foe's deck. sacrificed (0/3): Player forced invited to meet spine of night.

action

purple energy

Glacial Assault

Make a Basic Attack. If Frozen is applied, applied frostbite instead.

frost action

aqua energy

Druid Strike

Make a Basic Attack. channel: If you're in a form, make a Basic Attack trigger that form's Basic Attack instead.

magic action

red energy
red energy

Champion Insight

Combat Start: Shuffle your hand 1 time. Draw cards with 2 or more energy. upgradeable.

action

neutral energy

Pot of Plague

Inflict 1 affliction 1 stacks. Discarded: Return this to hand with double value. upgradeable.

action

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Wanderlost Interactive