


Going Cold
Play an active ambush card this turn to gain an Evasion, Swiftness and Ward. swap. sinister.
corrupted action

Going Cold
by 0men98
Play an active ambush card this turn to gain an Evasion, Swiftness and Ward. swap. sinister.
- ambush
- Ambush triggers whenever it is the first card played of the round.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- Swiftness
- While you have Swiftness, your Evasion also evades Magic and Ranged attacks.
- Ward
- Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
- swap
- This card changes into a different card when played.
- sinister
- Sinister cards get more powerful for each other Sinister card you played during the entire combat.
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