green energy

Going Cold

Play an active ambush card this turn to gain an Evasion, Swiftness and Ward. swap. sinister.

corrupted action

Going Cold

by 0men98

Play an active ambush card this turn to gain an Evasion, Swiftness and Ward. swap. sinister.

ambush
Ambush triggers whenever it is the first card played of the round.
Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Swiftness
While you have Swiftness, your Evasion also evades Magic and Ranged attacks.
Ward
Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
swap
This card changes into a different card when played.
sinister
Sinister cards get more powerful for each other Sinister card you played during the entire combat.

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