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aqua energy

War Sigils

Play a Mantra to trigger a Start of Turn effect. Start of Turn: conjure a random Seeker card.

enchantment

War Sigils

by 0men98

Play a Mantra to trigger a Start of Turn effect. Start of Turn: conjure a random Seeker card.

Mantra
Mantras get stronger the more you play them, and is reset at the end of turn. At the Start of Turn, create a copy of each active Mantra. Your maximum Handsize is increased by 1 for each active Mantra.
conjure
Creates a temporary card that is removed after combat.

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