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0men98's Codex

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Cards Keywords Achievements
red energy

Cold Fury

Gain 1 Frozen, then double this. frenzy: Gain Anger based on total Frozen you have. play last.

corrupted frost action

red energy
red energy

Brutality

This combat, rampage action deal (2)x damage for each deep wound your foe has.

enchantment

blue energy
blue energy

Shock Massage

Gain 1 Health per Chain if your foe has Shocked.

magic lightning action

aqua energy

Stylus Strike

Make 1 Basic Attack. on hit: Increase all active Mantra by 1. upgradeable.

action

aqua energy

Dancing of the Wild

perform 1. form: Gain Evasion and Swiftness by x performance.

action

red energy

Runesmithing

one use: Permanently add an Adaptation Slot to a card, else add a Adaptation instead.

action

aqua energy

Wild Strike

Make a Basic Attack. form: Trigger Basic Attack form effect.

action

aqua energy
aqua energy
aqua energy

Dragon Soul

All your Basic Attack count as dragon Card. Start of Turn: conjure a Basic Attack. Start in Play.

divine enchantment

Mantra of Plight

Inflict 0 affliction with 0 Stacks.

action

red energy
red energy

Adapt in Battle

Start of Combat: delve an Adaptation, all cards will have it for the first (1) turn. upgradeable. Start in Play.

enchantment

neutral energy

Vampiric Stimpak

one use: Add bloodlust: lifedrain on a card in your hand. If this persistent, inflict 3 Bleeding.

item

blue energy
blue energy
blue energy
blue energy

Code of Arcane

flow (0/4): Reforge a mergecraft with a keyword (Once per turn). codes: Your deck contains only mergecraft (excluding this).

magic code

purple energy

Horse Familiar

All Charge cards damage is doubled while this is equipped. Activate: Gain 3 Momentum and 3 Haste. Durability 5. unique.

equipment

green energy
green energy

Rifling Fan

cleanse an affliction. Start of Turn: Shuffle the leftmost card, then conjure a card in your deck.

magic artifact

purple energy

Flash Strike

Make a Basic Attack. If this cost 0, gain Momentum and Haste for each type of energy you have.

melee action

Provoke

You're prone to getting deep wound by Melee Action (15%). Start of Turn: Gain 3 Slowed and 3 Vulnerable.

enchantment

red energy

Combat Taunt

Inflict Provoke. interrupt, Stun or Dazed on foe will trigger Provoke effect.

ranged action

green energy
holy energy

Grace of Gold

Whenever you spend a Gold, trigger all Start of Turn effect. Start of Turn: Heal 1 Health per Lucky Coin played last turn.

divine enchantment

Surge of Faith

Gain Holy. This turn, spent Holy to gain a random Start of Turn effect.

divine action

holy energy
neutral energy
neutral energy

Novaroid

Play colored Nova cards to do special action. Red: Shuffle a card. Blue: Draw a card. Green: discard a card. Holy: Do all three.

enchantment

red energy

Re-Vital Strike

Make a Basic Attack. critical hit: Make (1) Basic Attack per Adaption of this card.

action

Wild Charge

ambush gain additional damage by this stack. If this has 10+, ambush also inflicts 1 Dazed.

action

Form of the Boar

Whenever you discard a card, gain 1 stack of Wild Charge. Start of Turn, ambush: Your first strike gains Wild Charge extra damage.

form

aqua energy

Will of the Wild

conjure (1) Basic Attack. channel: swap animal form each time you change the tides. channel.

magic action

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