green energy

Grift

Add 1 to 6 Pranks to your foe's deck. initiate: Roll 1 to 6. If it 6, Pranks will have double value next turn. sinister.

corrupted action

Grift

by 0men98

Add 1 to 6 Pranks to your foe's deck. initiate: Roll 1 to 6. If it 6, Pranks will have double value next turn. sinister.

sinister
Sinister cards get more powerful for each other Sinister card you played during the entire combat.
initiate
Ability triggered if your opponent was Interrupted, Jinxed, Slowed or Skip a turn.

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