


Grift
Add 1 to 6 Pranks to your foe's deck. initiate: Roll 1 to 6. If it 6, Pranks will have double value next turn. sinister.
corrupted action

Grift
by 0men98
Add 1 to 6 Pranks to your foe's deck. initiate: Roll 1 to 6. If it 6, Pranks will have double value next turn. sinister.
- sinister
- Sinister cards get more powerful for each other Sinister card you played during the entire combat.
- initiate
- Ability triggered if your opponent was Interrupted, Jinxed, Slowed or Skip a turn.
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