



Get Caught!
Start of Combat: Gain 1 Pinned per combat. Can't be removed at the campsite.
action

Get Caught!
by 0men98
Start of Combat: Gain 1 Pinned per combat. Can't be removed at the campsite.
- Pinned
- While Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.
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