blood energy
blood energy

Get Caught!

Start of Combat: Gain 1 Pinned per combat. Can't be removed at the campsite.

action

Get Caught!

by 0men98

Start of Combat: Gain 1 Pinned per combat. Can't be removed at the campsite.

Pinned
While Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.

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