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0men98's Codex

Cards
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Cards Keywords Achievements
green energy

Secret Code

Inflict Marked. Marked: Reset ambush. swap.

action

green energy

Secret Society

If your foe is Marked, your cards gain (sinister) bonus damage. Imbue this as Enchantment if this is sinister. swap.

action

red energy

Ripples Ammo

Your next 1 range actions have echo. deplete: Improve this by 1. Charges (3/3).

action

red energy

Volatile Ammo

Your next 2 range actions play a random Bomb. Start of Turn: delve a custom Bomb.

action

neutral energy

Naval Ammo

Your next 3 range actions will conjure a tidal cards. tidal: Reload an Ammo. persistent.

flow action

neutral energy

Naval Ammo

Your next 3 range actions will triggers a tidal effect on hand. persistent.

ebb action

neutral energy

Blight Ammo

Your next 3 range actions inflict 2 Poison. Use all of this Ammo to trigger the Poison. reload: Double the Poison.

action

red energy

Ballistic Ammo

Your next 3 range actions have piercing. reload: Range actions gain +2 damage while this is loaded. upgradeable.

action

green energy
green energy

Banner of Hajrun

Start of Turn: Gain Green and 1 Evasion. unique.

artifact

neutral energy
neutral energy
neutral energy

Time Bomb

Deal 3 damage. Ready after 3 turns. Start of Turn: improve +2. Charges: Reduce the timer and trigger this card effect. persistent.

ranged action

neutral energy
neutral energy
neutral energy
neutral energy

War Nuke

Deal X% Health damage. X is total amount of bombs you have played in this combat. piercing. persistent.

ranged action

neutral energy
neutral energy

Carpet Bombing

discard your hand to conjure Bomb of equal amount. Discarded: Your bomb gain +2 damage per card discarded. Scavenge 2.

corrupted action

green energy

Epilogue

perform 1. finale: Improve this by 1 everywhere for every (0/3) performance. swap.

action

green energy

Prologue

perform 1. ambush: Improve this by 1 everywhere for every (0/3) performance. swap.

action

aqua energy

End of Time

Trigger all End of Turn effect. swap.

divine action

aqua energy

End of Time

Trigger all Start of Turn effect. swap.

divine action

aqua energy
aqua energy
aqua energy

Code of Boundary

Start of Turn: conjure End of Time. codes: You have at least 1 Start of Turn and 1 End of Turn effect.

divine code

aqua energy
aqua energy

Chaotic Boundary

This combat, both Start of Turn and End of Turn effect triggered at the opposite of each.

divine enchantment

purple energy

Parastrike

Make a Basic Attack. on hit: Inflict 3 Decay. execute: Gain Health per Decay (Permanent).

corrupted action

blood energy
blood energy

Code of Morality

Inflict 3 affliction with 2 stacks on hit. Start of Turn: Double all affliction. codes: You have Darkness 40 and corrupted.

corrupted code

red energy
red energy
red energy

Blood Recursion

Start of Turn: 1 of your range action has on hit: Fury grants +1 Anger. upgradeable.

corrupted enchantment

red energy
red energy
red energy

Death Roulette

Start of Turn: 1 of your range action has critical hit: Inflict a deep wound. upgradeable.

corrupted enchantment

red energy

Relic Ammo

Your next 2 range actions has execute: Permanent +1 Ammo. Reload: Inflict Marked, else play an Enchantment.

ranged action

red energy

Relic Ammo

Your next 2 Range action has execute: upgrade this by 1 permanently. Reload: Inflict Marked, else critical hit.

ranged action

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