Secret Code
Inflict Marked. Marked: Reset ambush. swap.
action
Secret Society
If your foe is Marked, your cards gain (sinister) bonus damage. Imbue this as Enchantment if this is sinister. swap.
Ripples Ammo
Your next 1 range actions have echo. deplete: Improve this by 1. Charges (3/3).
Volatile Ammo
Your next 2 range actions play a random Bomb. Start of Turn: delve a custom Bomb.
Naval Ammo
Your next 3 range actions will conjure a tidal cards. tidal: Reload an Ammo. persistent.
flow action
Your next 3 range actions will triggers a tidal effect on hand. persistent.
ebb action
Blight Ammo
Your next 3 range actions inflict 2 Poison. Use all of this Ammo to trigger the Poison. reload: Double the Poison.
Ballistic Ammo
Your next 3 range actions have piercing. reload: Range actions gain +2 damage while this is loaded. upgradeable.
Banner of Hajrun
Start of Turn: Gain and 1 Evasion. unique.
artifact
Time Bomb
Deal 3 damage. Ready after 3 turns. Start of Turn: improve +2. Charges: Reduce the timer and trigger this card effect. persistent.
ranged action
War Nuke
Deal X% damage. X is total amount of bombs you have played in this combat. piercing. persistent.
Carpet Bombing
discard your hand to conjure Bomb of equal amount. Discarded: Your bomb gain +2 damage per card discarded. Scavenge 2.
corrupted action
Epilogue
perform 1. finale: Improve this by 1 everywhere for every (0/3) performance. swap.
Prologue
perform 1. ambush: Improve this by 1 everywhere for every (0/3) performance. swap.
End of Time
Trigger all End of Turn effect. swap.
divine action
Trigger all Start of Turn effect. swap.
Code of Boundary
Start of Turn: conjure End of Time. codes: You have at least 1 Start of Turn and 1 End of Turn effect.
divine code
Chaotic Boundary
This combat, both Start of Turn and End of Turn effect triggered at the opposite of each.
divine enchantment
Parastrike
Make a Basic Attack. on hit: Inflict 3 Decay. execute: Gain per Decay (Permanent).
Code of Morality
Inflict 3 affliction with 2 stacks on hit. Start of Turn: Double all affliction. codes: You have Darkness 40 and corrupted.
corrupted code
Blood Recursion
Start of Turn: 1 of your range action has on hit: Fury grants +1 Anger. upgradeable.
corrupted enchantment
Death Roulette
Start of Turn: 1 of your range action has critical hit: Inflict a deep wound. upgradeable.
Relic Ammo
Your next 2 range actions has execute: Permanent +1 Ammo. Reload: Inflict Marked, else play an Enchantment.
Your next 2 Range action has execute: upgrade this by 1 permanently. Reload: Inflict Marked, else critical hit.