




Death Roulette
Start of Turn: 1 of your range action has critical hit: Inflict a deep wound. upgradeable.
corrupted enchantment

Death Roulette
by 0men98
Start of Turn: 1 of your range action has critical hit: Inflict a deep wound. upgradeable.
- critical hit
- Critical Hits deal double damage.
- deep wound
- Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
- upgradeable
- This card can be upgraded and improves the card in unusual ways.
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