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Death Roulette

Start of Turn: 1 of your range action has critical hit: Inflict a deep wound. upgradeable.

corrupted enchantment

Death Roulette

by 0men98

Start of Turn: 1 of your range action has critical hit: Inflict a deep wound. upgradeable.

critical hit
Critical Hits deal double damage.
deep wound
Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
upgradeable
This card can be upgraded and improves the card in unusual ways.

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