


Secret Society
If your foe is Marked, your cards gain (sinister) bonus damage. Imbue this as Enchantment if this is sinister. swap.
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Secret Society
by 0men98
If your foe is Marked, your cards gain (sinister) bonus damage. Imbue this as Enchantment if this is sinister. swap.
- sinister
- Sinister cards get more powerful for each other Sinister card you played during the entire combat.
- Enchantment
- Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
- swap
- This card changes into a different card when played.
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