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0men98's Codex

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Cards Keywords Achievements
green energy

Quickdraw

Deal 5 damage. Discarded: Play an Ammo, then deal this card's damage.

ranged action

green energy
green energy

Second Hand

echo 1 one use action per corruption card you played last turn.

enchantment

green energy

Thief's Cantrip

conjure 1 one use action. ambush, Play (0/3): Permanent +1, then draw a card. Charge (3/3)

corrupted action

Blood Steal

Steal 1 Health then double this effect. frenzy: All Health steal are Permanent this turn.

action

red energy
red energy

Drum of War

Gain 1 Anger per frenzy you triggered last turn. ambush: conjure 1 Fury. upgradeable.

action

green energy

Blood of Steal

Gain 1 Gold then swap this. flanking: Increase this card's Gold by 1. sinister.

corrupted action

green energy

Blood of Steal

Steal 2 Gold then swap this. ambush: Lose 2 Gold to conjure a Lucky Coin. sinister.

corrupted action

orange energy

Wild Duet

perform 1. channel: perform 1 whenever your Companion acts. channel.

action

orange energy

Duet Fiesta

perform 1. ambush: Companion acts 1 time. flanking: Increase this effect by 1.

action

blue energy

Arcane Ammo

Your next 3 range actions inflict affliction based on attunement.

magic action

Steelforge Ammo

Your next 2 range actions can be upgraded on hit. upgradeable.

action

red energy

Toxin Ammo

Your next 3 range actions inflict 6 Poison. Reload: Trigger the Poisons.

action

Tripping Bad

Start of Turn: Gain extra random energy per Dazed you have.

enchantment

neutral energy

Psychedelic Potion

one use: Gain 3 Dazed to draw a card. Play (0/5): Gain Tripping Bad.

item

red energy

Vital Ammo

Your next 3 range actions steal Health permanently based on reaping damage.

action

red energy

Omma Ammo

Your next 3 range attacks will trigger random Ammo. critical hit: Reload all Ammo.

action

blue energy

Amberwood

Inflict 3 Burning. Play (0/3): +2 Burning, wherever this is.

magic fire action

aqua energy

Step and Dance

perform 2. Discarded: perform 1 then shuffle this to the deck.

action

red energy

Disengage

Remove all Anger to gain that much Armor. Discarded: Increase all source of Anger by 1.

action

blue energy

Arcane Formula

Gain 1 Focus. Discarded: conjure a magic action.

action

green energy

Card Throw

perform 1. Discarded: Deal 3 damage then return this to hand.

action

aqua energy
aqua energy

Gold of Returnees

Play: Gain 0 Gold, then reset this. Discarded: Return this to hand with +5 Gold.

magic action

green energy

Echo Shiv

Deal 1 damage then create a copy of this with different effect. flanking: discard 3 cards to draw a card. mimicry.

ranged action

green energy

Echo Shiv

Deal 1 damage then create a copy of this with different effect. finale: Add a keyword to this card. mimicry.

ranged action

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