green energy

Thief's Cantrip

conjure 1 one use action. ambush, Play (0/3): Permanent +1, then draw a card. Charge (3/3)

corrupted action

Thief's Cantrip

by 0men98

conjure 1 one use action. ambush, Play (0/3): Permanent +1, then draw a card. Charge (3/3)

conjure
Creates a temporary card that is removed after combat.
one use
This card will be permanently removed from your deck after playing it.
ambush
Ambush triggers whenever it is the first card played of the round.
Permanent
Permanent cards are neither Conjured or Untempered. Cursed cards are always Permanent.

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