


Thief's Cantrip
conjure 1 one use action. ambush, Play (0/3): Permanent +1, then draw a card. Charge (3/3)
corrupted action

Thief's Cantrip
by 0men98
conjure 1 one use action. ambush, Play (0/3): Permanent +1, then draw a card. Charge (3/3)
- conjure
- Creates a temporary card that is removed after combat.
- one use
- This card will be permanently removed from your deck after playing it.
- ambush
- Ambush triggers whenever it is the first card played of the round.
- Permanent
- Permanent cards are neither Conjured or Untempered. Cursed cards are always Permanent.
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