




Time Bomb
Deal 3 damage. Ready after 3 turns. Start of Turn: improve +2. Charges: Reduce the timer and trigger this card effect. persistent.
ranged action

Time Bomb
by 0men98
Deal 3 damage. Ready after 3 turns. Start of Turn: improve +2. Charges: Reduce the timer and trigger this card effect. persistent.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
- improve
- Upgrade this card everywhere permanently.
Views 0
Upvotes 1