neutral energy
neutral energy
neutral energy

Time Bomb

Deal 3 damage. Ready after 3 turns. Start of Turn: improve +2. Charges: Reduce the timer and trigger this card effect. persistent.

ranged action

Time Bomb

by 0men98

Deal 3 damage. Ready after 3 turns. Start of Turn: improve +2. Charges: Reduce the timer and trigger this card effect. persistent.

Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
improve
Upgrade this card everywhere permanently.

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