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0men98's Codex

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Cards Keywords Achievements
purple energy

Sun Caller

perform 1. Complete a performance with this card to Summon sun.

divine action

orange energy
orange energy

Stormbreaker

Deal 5 Damage. Chain 10: Double this card's damage. passive: Return this card to hand whenever Chain reach 10.

melee lightning action

orange energy
orange energy

Stormbreaker

Deal 5 Damage. Chain 10: Double this card's damage. passive: Return this card to hand whenever Chain reach 10.

melee lightning action

aqua energy

Pretty Shore

perform 1. tidal: Gain (Clone) Momentum. passive: Add a Clone whenever you perform.

ebb action

aqua energy

Pretty Shore

perform 1. tidal: Gain (Clone) Bolster. passive: Add a Clone whenever you perform.

flow action

aqua energy

Pretty Shore

perform 1. tidal: Gain (Clone) Bolster. passive: Add a Clone whenever you perform.

flow action

Silent Stance

Whenever you perform, your next damage increase by total tranquil played.

form

red energy

Meditation

conjure a tranquil. If you're in a silent stance, conjure an extra and increase all Tranquil effect by 1.

action

Tranquil

one use: Remove all blessing and affliction by a stack. perform 1.

action

Tranquil

one use: Remove all blessing and affliction by a stack. perform 1.

action

neutral energy

Yosakoi Dance

perform 1. passive: Gain access to summer performance.

action

green energy

Custom Wires

Add a Snare to the foe's deck, then add a negative keyword to all Snares equal to this card's cost.

action

holy energy

Summertime

Choose one: Heal 10 Health per Zeal or gain max Health per Zeal. Gain both if you've access to holy cards.

divine action

holy energy

Everlasting Summer

Both combatant gain 1 Zeal per cards on hand. frenzy: If you have Zeal, add an untempered summertime to your hand.

divine action

holy energy

Everlasting Summer

Both combatant gain 1 Zeal per cards on hand. frenzy: If you have Zeal, add an untempered summertime to your hand.

divine action

blue energy
blue energy

Summer Heat

perform 1. channel: Inflict (1) Burning. Increased this for each round passed.

action

blue energy

Hellfire Dance

perform 1. flow (0/3): Repeat this for every 5 Burning you have inflict last turn.

magic fire action

blue energy

Fire Test

perform 1. flow (0/3): perform 1 per 5 Burning your foe has.

magic action

blue energy

Forge to Dance

perform 1. perform 4: Inflict 3 Burning for each of this card's upgrades. upgradeable.

action

green energy

Mockery

Deal 1 damage. on hit: Add a keyword on a card that is not started in your foe's deck. grounded.

corrupted action

neutral energy

Brutal Roast

perform 1, then add this copy to your foe's deck. corrupted: Your foe draw this instead on their turn.

corrupted action

green energy

Dance Battle

on draw: Both combatants gain Pacified. on hand: Both combatants will perform 1 per action played. persistent.

action

orange energy

Funky Fest

perform 1. Return 2 cards then shuffle you discard pile into your deck.

action

purple energy

Joyful Jazz

perform (1) and heal (1) Health. Increased this by 1 for each use.

action

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