holy energy

Everlasting Summer

Both combatant gain 1 Zeal per cards on hand. frenzy: If you have Zeal, add an untempered summertime to your hand.

divine action

Everlasting Summer

by 0men98

Both combatant gain 1 Zeal per cards on hand. frenzy: If you have Zeal, add an untempered summertime to your hand.

Zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
frenzy
Frenzy is active when you've taken damage during your turn.
untempered
Untempered cards are removed from your deck at the end of combat.
summertime
Choose one: Heal 10 HP per Zeal or gain max HP per Zeal. Gain both if you've access to holy cards.

Views 0

Upvotes 3