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0men98's Codex

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Cards Keywords Achievements
aqua energy

Summer Salsa

Start of Turn: perform 1 and gain 1 Momentum. channel.

magic action

purple energy
purple energy

Songs of Victory

perform 1 whenever you play a Melee action. Complete 4 different performance to imbue this.

enchantment

neutral energy

Sundial

Activate to return a card then change the tides. deplete: Change the tides then shuffle this back to the discard pile. Durability (3/3).

equipment

neutral energy

Moonstone

Gain 1 Impervious whenever you play a Surge card. swap to sunstone when you change the tides. upgradeable. unique. heavy.

artifact

neutral energy

Sunstone

Gain 1 Ward whenever you play a Surge card. swap to moonstone when you change the tides. upgradeable. unique. heavy.

artifact

holy energy

Sunchaser

Deal 5 damage. on hit: Gain Bolster by the damage dealt. frenzy: lifedrain and piercing.

divine fire artifact

purple energy
purple energy

Mana Furnace

Playing any type of surge increase all damage by 5 this combat. Start of Turn: conjure a Surge.

enchantment

orange energy
blood energy
blood energy

Totem Madness

Summon a Totem. Passive: Gain access to corrupted Totem.

corrupted action

neutral energy

Pickle Fruit

Gain a random blessing with current Cooking stacks. garnish: Increase Sated by 3.

ingredient

Horsemen - Death

slay both combatants after turn (10-1), decreased each combat non-stop. Reset if you visit an opportunity or campsite.

enchantment

Horsemen - Plague

Both combatants gain 1 hex for each combat (non-stop). Reset if you visit an opportunity or campsite.

enchantment

Horsemen - Famine

Start of Turn: Both combatants take 3 damage each combat (non-stop). Reset if you visit an opportunity or campsite.

enchantment

Horsemen - War

Increase all card's damage by 4 each combat (non-stop). Reset if you visit an opportunity or campsite.

enchantment

green energy
green energy
green energy

Code of Wealth

Start of Turn: Spend 20 Gold to upgrade a card. codes: Your cards have some ways to gain Gold.

code

Scrying Weapon

Use your weapon power to conjure a free foretell card at the Start of Combat. Passive: Gain 1 Focus whenever you gain Anger.

enchantment

red energy
red energy

Mark of Divination

Focus 10: delve a revelation. Convert its cost to Red.

magic action

neutral energy

Cosmic Gauntlet

Deal 3 damage. on hit: Increase all foretell by 2. rampage.

melee basic attack

red energy

Scrying Fist

foretell 2. Gain Anger per cards Foretold.

magic action

neutral energy

Rune of Soulfire

one use: Add a firecast to a card. If the cards already have it, add a soulfire instead.

item

red energy

Bot Test

Test Fortify

ranged flow action

orange energy

Soul-Reaping Strike

Make a Basic Attack. flanking: Gain 3 souls if this deal crushing damage.

melee action

red energy

Killjoy

Make a Basic Attack. corrupted: crushing damage gain lifedrain and reaping.

corrupted action

red energy

Breaking Back

Deal 3 damage. crushing: If you have Dazed, gain (on hit) Regenerate.

melee action

red energy

Ancient Fury

Your Fury's Anger is doubled this turn. lasting.

divine action

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