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0men98's Codex

Cards
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Cards Keywords Achievements

Form of Lightning

discard: Gain Chain per card. attune to Lightning. Start of Turn: First Lightning cards Recall.

form

red energy
red energy

Hangry!

Each time you gain Anger, conjure an Ingredient.

enchantment

green energy

Gold Loan

If your Gold is 0, destroy this card to gain 40 Gold. You will not gain Gold next combat.

corrupted action

neutral energy

Ymir's Tavern

Gain 2 Sated when using Potion. unique. persistent. • 10 Gold: Create a Potion. • 20 Gold: Create 3 Potion. • 40 Gold: Create 7 Potion.

location

neutral energy
neutral energy
neutral energy

The Great Oasis

on draw: Both combatant gains Pacified. If your first action next turn have interrupt, inflict Stunned. unique. persistent.

location

red energy

Strike-on Anvil

on hand: upgrade a card by this Card's upgrade whenever a Melee Action hit your foe. upgradeable.

melee artifact

red energy
red energy

Blacksmith's Hammer

Deal 5 damage. on hit: upgrade a card. grounded.

melee action

red energy
red energy

Principles of Might

crushing: Gain Red and draw a card. principles: Your decks can do crushing damage.

path

blood energy
blood energy
blood energy
blood energy

Vile Plague

Start of Combat: Destroy this card. When this is destroyed, spread plague on (1) card. Otherwise, shuffle a Deadly Effigy.

corrupted action

aqua energy

Staff Mastery

Quarterstaff's on hit triggers (1) time this turn. Increase this by 1 for each time this is played.

action

aqua energy
aqua energy

Staff Arts

Your Quarterstaff is now piercing when they're Conjured. • crushing: conjure a Quarterstaff

enchantment

purple energy
purple energy
purple energy

Code of Reality

Shuffle all Event cards that you missed whenever you execute a foe. codes: All cards in your deck only have a keyword.

divine action

blood energy
blood energy
blood energy

Essence of Chivalry

one use: Make a Basic Attack. Make two more if you have Anger. heavy.

action

blood energy
blood energy
blood energy

Essence of Guile

one use: Create 3 Clone. Create 2 more if there's Focus. heavy.

action

blood energy
blood energy
blood energy

Essence of Mind

one use: Gain 3 Focus and 1 Ward. heavy.

action

green energy
green energy

Grand Market

Start of Turn: delve a common card, spend Gold accordingly (Skip is possible). Increase the rarity by 1 per Action. unique. persistent.

location

neutral energy

Golem

Destroy this card to deal 15 damage and inflict interrupt. When this is destroyed, increased Steel Golem's Durability by 1 per rarity.

artifact

neutral energy
neutral energy

Golem Factory

Add a golem to your deck every time you spend all your energy while this card is in hand. unique. persistent.

location

neutral energy
neutral energy
blood energy
blood energy

Ruined City

Destroy this to delve an Artifact. That Artifact will gain cursed and persistent. unique. persistent.

location

Giant Killing

After 5 Performances, your next Melee Action inflict critical hit and reaping.

performance

Man vs Beast

After 3 Performances, Inflict deep wound.

performance

Criminal Execution

After 8 Performances, slay your foe if they have deep wound stack more than 2.

performance

red energy
red energy
red energy
red energy

The Coliseum

Gain access to arena showmanship. perform 1 whenever you inflict Bleeding while this card is in hand. unique. persistent.

location

blue energy
blood energy
blood energy

Vile Prophecy

gaze 3. Gain Ward and Focus based on the card's cost.

corrupted action

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