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0men98's Codex

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Cards Keywords Achievements
neutral energy

Potion Mortar

Destroy an Ingredient to create a Potion. deplete: Reset Potion Sash Durability. Charges (3/3).

action

red energy
holy energy

Void Repulsor

Deal (3) damage. This card can't be destroyed. If any interaction with destroy happened, upgrade it by (3) instead.

divine basic attack

blue energy
blue energy
blue energy

Flame Eradication

Destroy all Fire Cards in your deck. If there's firecast, trigger those cards. Charges (1/1).

magic fire action

blue energy
blood energy
blood energy

Void Flame

Trigger your foe's Burning. on draw: Inflict (1) Burning. When this is destroy, add 2 copies to your deck. mergecraft.

corrupted fire action

green energy
holy energy
holy energy

Holy Recital

Whenever you perform, repeat all Hymn's Start of Turn effect.

divine enchantment

neutral energy

Magic Shuriken

Play: Deal 3 damage. melee. discard: Deal 2 damage. range. on hit: Add an untempered copy of this card.

magic basic attack

Spike

Take 1 damage/card on hand for each card you played this turn. Interrupted if you play a Melee Action.

enchantment

neutral energy

Spike Shuriken

Play: Deal 3 damage. melee. discard: Deal 2 damage. range. on hit: Inflict a spike.

basic attack

neutral energy

Fire Shuriken

Play: Deal 3 damage. melee. discard: Deal 2 damage. range. on hit: Inflict 3 Burning.

fire basic attack

neutral energy

Ice Shuriken

Play: Deal 3 damage. melee. discard: Deal 2 damage. range. on hit: Inflict 3 Frozen.

frost basic attack

neutral energy

Shuriken

Play: Deal 3 damage. melee. discard: Deal 2 damage. range.

basic attack

green energy

Thrones of Gold

As long as this card is in this deck, gain a Gold per divine card you have played this combat. Play: Spend 50 Gold to ascend.

divine action

orange energy

Hundred Shock

Deal 2 damage. cascade: Repeat this for each Zap you have played this turn. Chain.

lightning action

orange energy

Thousand Shock

Deal 3 damage. cascade: Repeat this for each Zap you have played this combat. Chain.

lightning action

orange energy
orange energy
orange energy

Seismic Burst

Add a lodestone to your foe's deck. Chain (3), flow (0/4): Your foe draw a lodestone.

melee action

orange energy

Lodestone

Start of Turn: Your foe gain 1 Chain per cards in your hand. Destroy this if your foe inflict critical hit. persistent. heavy.

corrupted lightning artifact

orange energy

Cloud Step

Evade next (Chain) attack (Can't be more than 5). Start next turn with 5 Chain.

lightning action

orange energy
orange energy
blood energy
blood energy

Husked Away

If you have a husk, send it to your foe. souls deal % damage instead. Destroy and duplicate this.

action

orange energy

Necrosis Touch

Deteriorate a card in your hand by a rarity. If it's impossible, destroy it instead.

corrupted action

orange energy
orange energy

Necromancy

Whenever you destroy a card, gain souls of that card's cost. ancestral: souls gain is double instead.

corrupted enchantment

orange energy

Husk Frame

Spend 5 souls each to upgrade the rarity of the husk. Repeat for each time you destroy a card.

magic action

orange energy

Desecration

Destroy a card in hand to create a husk. Satisfy a condition of the following to create a Colored husk: frenzy, flanking or Chain.

corrupted action

Husk

on draw: Spend 3 souls and destroy this card to create a new card with the same color type and rarity.

action

neutral energy

Dice

one use: Roll a number. Gain a random boost with stacks of that number.

divine item

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Artwork and game data ©

Wanderlost Interactive