Potion Mortar
Destroy an Ingredient to create a Potion. deplete: Reset Potion Sash Durability. Charges (3/3).
action
Void Repulsor
Deal (3) damage. This card can't be destroyed. If any interaction with destroy happened, upgrade it by (3) instead.
divine basic attack
Flame Eradication
Destroy all Fire Cards in your deck. If there's firecast, trigger those cards. Charges (1/1).
magic fire action
Void Flame
Trigger your foe's Burning. on draw: Inflict (1) Burning. When this is destroy, add 2 copies to your deck. mergecraft.
corrupted fire action
Holy Recital
Whenever you perform, repeat all Hymn's Start of Turn effect.
divine enchantment
Magic Shuriken
Play: Deal 3 damage. melee. discard: Deal 2 damage. range. on hit: Add an untempered copy of this card.
magic basic attack
Spike
Take 1 damage/card on hand for each card you played this turn. Interrupted if you play a Melee Action.
enchantment
Spike Shuriken
Play: Deal 3 damage. melee. discard: Deal 2 damage. range. on hit: Inflict a spike.
basic attack
Fire Shuriken
Play: Deal 3 damage. melee. discard: Deal 2 damage. range. on hit: Inflict 3 Burning.
fire basic attack
Ice Shuriken
Play: Deal 3 damage. melee. discard: Deal 2 damage. range. on hit: Inflict 3 Frozen.
frost basic attack
Shuriken
Play: Deal 3 damage. melee. discard: Deal 2 damage. range.
Thrones of Gold
As long as this card is in this deck, gain a per divine card you have played this combat. Play: Spend 50 to ascend.
divine action
Hundred Shock
Deal 2 damage. cascade: Repeat this for each Zap you have played this turn. Chain.
lightning action
Thousand Shock
Deal 3 damage. cascade: Repeat this for each Zap you have played this combat. Chain.
Seismic Burst
Add a lodestone to your foe's deck. Chain (3), flow (0/4): Your foe draw a lodestone.
melee action
Lodestone
Start of Turn: Your foe gain 1 Chain per cards in your hand. Destroy this if your foe inflict critical hit. persistent. heavy.
corrupted lightning artifact
Cloud Step
Evade next (Chain) attack (Can't be more than 5). Start next turn with 5 Chain.
Husked Away
If you have a husk, send it to your foe. souls deal % damage instead. Destroy and duplicate this.
Necrosis Touch
Deteriorate a card in your hand by a rarity. If it's impossible, destroy it instead.
corrupted action
Necromancy
Whenever you destroy a card, gain souls of that card's cost. ancestral: souls gain is double instead.
corrupted enchantment
Husk Frame
Spend 5 souls each to upgrade the rarity of the husk. Repeat for each time you destroy a card.
magic action
Desecration
Destroy a card in hand to create a husk. Satisfy a condition of the following to create a Colored husk: frenzy, flanking or Chain.
Husk
on draw: Spend 3 souls and destroy this card to create a new card with the same color type and rarity.
Dice
one use: Roll a number. Gain a random boost with stacks of that number.
divine item