Wheel of Fate
Cast the dice. Nat 1: Gain a hex. Nat: 20, delve a revelation. deplete: slay your foe. grounded. Charges (5/5).
magic artifact
Brave Heart
perform 1. Gain 5 Rally if you start a performance with this card. Rally is your extra damage.
action
True Damage
perform 1. Deal 15 piercing damage if you completing a performance with this card.
Eternal Dusk
Gain Darkness per total channel effects you trigger at the End of Turn. delve a revelation if you got Stunned. Darkness 8.
corrupted enchantment
Eternal Dawn
Start of Turn effect can be triggered (1/2/3) times once you have both Ward and Zeal.
divine enchantment
Midas's Regret
Start of Turn: Play 3 Hymn. delve this card in combat reward if your deck full of valuable and unplayable cards.
Traveler's Bagpack
Created cards can be stored within this card. Activate: Open the storage to bring out a stored card. storage (0/5). Durability (5/5).
equipment
Curse of Midas
While this card is in this deck, execute: One of your cards gain valuable, otherwise gain unplayable instead. valuable. unplayable.
corrupted action
Pavise
Gain 5 Armor. If this is your first action this turn, Fortified. swap to partisan. upgradeable.
melee action
Partisan
Deal 5 damage. If this is your first action this turn, piercing. swap to pavise. upgradeable.
ranged basic attack
Soldier Familiar
Make (Durability) Basic Attack each time you command. Activate: Change formation. Durability (8/8). unique.
Heat
Start of Turn: Gain (1) Burning and (1) Zeal. Your fire action also benefits from Zeal.
Sunfire Ore
You're now imbued with heat. Permanently increase heat stack by 1 for each foe you have Slain. unplayable.
divine artifact
Witch's Curse Staff
Deal 6 damage. on hit: Inflict curse of walpurgis. cursed.
Curse of Walpurgis
Gain (1) Bane per Ingredient your foe have played this turn. Start of Turn: Gain a random hex.
Walpurgis Night
conjure an Ingredient for each cursed card you played this turn. cursed: Inflict (1) Bane per hex your foe has.
Health Code
Your Health and Heal increase by 1.5% per Anger. codes: Your deck contains only cards.
code
Guardsmen
As long as this card is in this deck, start the combat with 3 Armor per total cards in your deck. Your Basic Attack is Melee. unplayable.
melee item
Stolen Goods
one use: Steal a high rarity (Rare and Legendary) card in Combat's Reward (if possible). Convert it to corrupted card. grounded.
item
Resentment Locket
Add an Envy per untempered card you have this combat. on draw: Destroy (1) Envy to add (1) untempered Monster cards. heavy.
corrupted artifact
Seductress's Mirror
While this card is in your deck, Gain 5 Charmed per 1 Focus. Add a Lust per 5 Focus. on draw: Destroy (1) Lust to increase Focus by (1).
Crown of Vanity
While this card is in this deck, crushing: Add 3 Pride. on draw: Destroy (1) Pride to add extra (1) damage to your next 2 attacks.
Tome of Slumber
delve a revelation per 10 Sloth, then destroy the Sloths. on draw: Add a Sloth. Charges (1/1).
Bottomless Goblet
End of Turn: Add a Gluttony per Sated. on draw: Destroy (1) Gluttony to conjure (1) Ingredient.