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0men98's Codex

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Cards Keywords Achievements
aqua energy
aqua energy

Wheel of Fate

Cast the dice. Nat 1: Gain a hex. Nat: 20, delve a revelation. deplete: slay your foe. grounded. Charges (5/5).

magic artifact

orange energy

Brave Heart

perform 1. Gain 5 Rally if you start a performance with this card. Rally is your extra damage.

action

orange energy

True Damage

perform 1. Deal 15 piercing damage if you completing a performance with this card.

action

aqua energy
blood energy

Eternal Dusk

Gain Darkness per total channel effects you trigger at the End of Turn. delve a revelation if you got Stunned. Darkness 8.

corrupted enchantment

holy energy
holy energy

Eternal Dawn

Start of Turn effect can be triggered (1/2/3) times once you have both Ward and Zeal.

divine enchantment

holy energy
holy energy

Midas's Regret

Start of Turn: Play 3 Hymn. delve this card in combat reward if your deck full of valuable and unplayable cards.

divine enchantment

neutral energy
neutral energy

Traveler's Bagpack

Created cards can be stored within this card. Activate: Open the storage to bring out a stored card. storage (0/5). Durability (5/5).

equipment

holy energy

Curse of Midas

While this card is in this deck, execute: One of your cards gain valuable, otherwise gain unplayable instead. valuable. unplayable.

corrupted action

neutral energy

Pavise

Gain 5 Armor. If this is your first action this turn, Fortified. swap to partisan. upgradeable.

melee action

neutral energy

Partisan

Deal 5 damage. If this is your first action this turn, piercing. swap to pavise. upgradeable.

ranged basic attack

neutral energy
neutral energy

Soldier Familiar

Make (Durability) Basic Attack each time you command. Activate: Change formation. Durability (8/8). unique.

equipment

Heat

Start of Turn: Gain (1) Burning and (1) Zeal. Your fire action also benefits from Zeal.

divine enchantment

blue energy

Sunfire Ore

You're now imbued with heat. Permanently increase heat stack by 1 for each foe you have Slain. unplayable.

divine artifact

blue energy
blue energy

Witch's Curse Staff

Deal 6 damage. on hit: Inflict curse of walpurgis. cursed.

magic artifact

Curse of Walpurgis

Gain (1) Bane per Ingredient your foe have played this turn. Start of Turn: Gain a random hex.

corrupted enchantment

blue energy
blood energy
blood energy

Walpurgis Night

conjure an Ingredient for each cursed card you played this turn. cursed: Inflict (1) Bane per hex your foe has.

corrupted action

red energy
red energy
red energy

Health Code

Your Health and Heal increase by 1.5% per Anger. codes: Your deck contains only Red cards.

code

Guardsmen

As long as this card is in this deck, start the combat with 3 Armor per total cards in your deck. Your Basic Attack is Melee. unplayable.

melee item

neutral energy
neutral energy

Stolen Goods

one use: Steal a high rarity (Rare and Legendary) card in Combat's Reward (if possible). Convert it to corrupted card. grounded.

item

blood energy
blood energy
blood energy

Resentment Locket

Add an Envy per untempered card you have this combat. on draw: Destroy (1) Envy to add (1) untempered Monster cards. heavy.

corrupted artifact

blood energy
blood energy
blood energy

Seductress's Mirror

While this card is in your deck, Gain 5 Charmed per 1 Focus. Add a Lust per 5 Focus. on draw: Destroy (1) Lust to increase Focus by (1).

corrupted artifact

blood energy
blood energy
blood energy
blood energy

Crown of Vanity

While this card is in this deck, crushing: Add 3 Pride. on draw: Destroy (1) Pride to add extra (1) damage to your next 2 attacks.

corrupted artifact

blood energy
blood energy
blood energy

Tome of Slumber

delve a revelation per 10 Sloth, then destroy the Sloths. on draw: Add a Sloth. Charges (1/1).

corrupted artifact

blood energy
blood energy
blood energy

Bottomless Goblet

End of Turn: Add a Gluttony per Sated. on draw: Destroy (1) Gluttony to conjure (1) Ingredient.

corrupted artifact

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