neutral energy
neutral energy
neutral energy

The Great Oasis

on draw: Both combatant gains Pacified. If your first action next turn have interrupt, inflict Stunned. unique. persistent.

location

The Great Oasis

by 0men98

on draw: Both combatant gains Pacified. If your first action next turn have interrupt, inflict Stunned. unique. persistent.

on draw
On Draw effects trigger whenever the card is drawn from your deck.
Pacified
You can't play Magic, Melee or Ranged actions.
interrupt
Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
Stunned
While Stunned, cards cannot be played. Stunned fades at the end of the turn.
unique
You can only play one card with this name per combat. All Enchantments are Unique.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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