




on draw: Both combatant gains Pacified. If your first action next turn have interrupt, inflict Stunned. unique. persistent.
location

The Great Oasis
by 0men98
on draw: Both combatant gains Pacified. If your first action next turn have interrupt, inflict Stunned. unique. persistent.
- on draw
- On Draw effects trigger whenever the card is drawn from your deck.
- Pacified
- You can't play Magic, Melee or Ranged actions.
- interrupt
- Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
- Stunned
- While Stunned, cards cannot be played. Stunned fades at the end of the turn.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
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