


Everlasting Summer
Both combatant gain 1 Zeal per cards on hand. frenzy: If you have Zeal, add an untempered summertime to your hand.
divine action

Everlasting Summer
by 0men98
Both combatant gain 1 Zeal per cards on hand. frenzy: If you have Zeal, add an untempered summertime to your hand.
- Zeal
- Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
- frenzy
- Frenzy is active when you've taken damage during your turn.
- untempered
- Untempered cards are removed from your deck at the end of combat.
- summertime
- Choose one: Heal 10 HP per Zeal or gain max HP per Zeal. Gain both if you've access to holy cards.
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