Sins of the Damned
Your Deadly Sins is now cursed. discard, bury and Destroying Deadly Sins will play them instead.
corrupted enchantment
Deadly Sins
Add (1) untempered Deadly Sins to your deck. corrupted: Your Deadly Sins gain (1) random Keyword. upgradeable.
corrupted action
Blazing Heart
Whenever you perform, inflict 3 Burning. Heal per Burning for Complete performance.
magic enchantment
Cannon Fort
Gain Fortified if you gain more than 20 Armor. Start of Turn: conjure a free Basic Attack per 5 Armor.
enchantment
Raging Sands
Momentum's excess will carry over this combat. Start of Turn: conjure a free Basic Attack equal to Momentum.
Time-Rigger
Bomb's timer is sped up an extra 1 this combat.
Form of the Wild
Whenever you discard a card, inflict an affliction with 3 stacks. Start of Combat: Anyform Claws gain (1) extra damage.
form
Wisdom
Your next card play gain a Keyword per stack. Executing your foe with those cards will have those keywords permanently.
magic form
Wisdom of Life
on hit: If you have at least 5 Focus, draw a card. Remove 1 Focus and gain a stack of Wisdom
Odyssey
Start of Combat: Increase all value by (1). Increase this for each combat non-stop, else reset back to 1.
divine enchantment
Mimicry Arts
After 4 different performance, transform your deck into your foe's. Start of Turn: Gain a Monster Enchantment.
Soul Strike Art
on hit: Gain 3 souls. crushing: Steal 5% of your foe's .
Quickstep
perform 1. rebound (0/2): Complete a performance and start a new one.
action
Spellcast
Gain 1 Focus then conjure a magic card. end of turn: Gain 1 Ward for each unused Conjured cards.
magic action
Magic Fist
Deal 3 damage. on hit: conjure a spellcast. flow (0/2): precision.
melee basic attack
Relic Logbook
Increase all card's value by 2 per combat this turn. lasting.
artifact
Fruit Juice
one use: perform 1 then gain 1 Bolster. garnish: Heal by (performance) then increase all blessing by 1.
ingredient
Demonic Steroid
one use: Inflict 2 Dominated and gain 1 Disarmed. Can't be Jinxed.
item
Shoal of Piranhas
Deal 2 damage. Repeat for each upgrade this card has. channel (0/2): piercing and reaping.
ranged action
Immortal Locket
Null the next damage. deplete: Deal total Null damage to both combatants. Charges (3/3).
corrupted item
Ghost Step
flow (0/3): If your third card you play gives you Evasion, gain an Impervious.
Avant Garde
ambush: If your first card gives Armor, your next attack add Armor as extra damage.
melee enchantment
Smelting Forge
one use: swap upgrade between two cards in this deck, then destroy the weaker card.