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0men98's Codex

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Cards Keywords Achievements
blood energy
blood energy
blood energy
blood energy

Sins of the Damned

Your Deadly Sins is now cursed. discard, bury and Destroying Deadly Sins will play them instead.

corrupted enchantment

blood energy
blood energy
blood energy

Deadly Sins

Add (1) untempered Deadly Sins to your deck. corrupted: Your Deadly Sins gain (1) random Keyword. upgradeable.

corrupted action

blue energy

Blazing Heart

Whenever you perform, inflict 3 Burning. Heal per Burning for Complete performance.

magic enchantment

purple energy
purple energy

Cannon Fort

Gain Fortified if you gain more than 20 Armor. Start of Turn: conjure a free Basic Attack per 5 Armor.

enchantment

aqua energy

Raging Sands

Momentum's excess will carry over this combat. Start of Turn: conjure a free Basic Attack equal to Momentum.

enchantment

red energy
red energy

Time-Rigger

Bomb's timer is sped up an extra 1 this combat.

enchantment

Form of the Wild

Whenever you discard a card, inflict an affliction with 3 stacks. Start of Combat: Anyform Claws gain (1) extra damage.

form

blue energy
blue energy

Wisdom

Your next card play gain a Keyword per stack. Executing your foe with those cards will have those keywords permanently.

magic form

blue energy
blue energy
blue energy

Wisdom of Life

on hit: If you have at least 5 Focus, draw a card. Remove 1 Focus and gain a stack of Wisdom

magic enchantment

holy energy
holy energy
holy energy

Odyssey

Start of Combat: Increase all value by (1). Increase this for each combat non-stop, else reset back to 1.

divine enchantment

orange energy
orange energy
orange energy

Mimicry Arts

After 4 different performance, transform your deck into your foe's. Start of Turn: Gain a Monster Enchantment.

magic enchantment

orange energy
orange energy

Soul Strike Art

on hit: Gain 3 souls. crushing: Steal 5% of your foe's Health.

enchantment

orange energy

Quickstep

perform 1. rebound (0/2): Complete a performance and start a new one.

action

neutral energy

Spellcast

Gain 1 Focus then conjure a magic card. end of turn: Gain 1 Ward for each unused Conjured cards.

magic action

neutral energy

Magic Fist

Deal 3 damage. on hit: conjure a spellcast. flow (0/2): precision.

melee basic attack

neutral energy

Relic Logbook

Increase all card's value by 2 per combat this turn. lasting.

artifact

Fruit Juice

one use: perform 1 then gain 1 Bolster. garnish: Heal by (performance) then increase all blessing by 1.

ingredient

blood energy
blood energy

Demonic Steroid

one use: Inflict 2 Dominated and gain 1 Disarmed. Can't be Jinxed.

item

aqua energy
aqua energy

Shoal of Piranhas

Deal 2 damage. Repeat for each upgrade this card has. channel (0/2): piercing and reaping.

ranged action

neutral energy

Immortal Locket

Null the next damage. deplete: Deal total Null damage to both combatants. Charges (3/3).

corrupted item

green energy
green energy

Ghost Step

flow (0/3): If your third card you play gives you Evasion, gain an Impervious.

enchantment

red energy
red energy
red energy

Avant Garde

ambush: If your first card gives Armor, your next attack add Armor as extra damage.

melee enchantment

neutral energy

Smelting Forge

one use: swap upgrade between two cards in this deck, then destroy the weaker card.

item

neutral energy

Smelting Forge

one use: swap upgrade between two cards in this deck, then destroy the weaker card.

item

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Wanderlost Interactive