Wind Call
Gain (1) Stack of Summer Breeze. Increase this by 1 per hit taken.
magic action
Reputation Scroll
one use: upgrade a talent to a higher rarity. _Can't be used more than once per run._
action
Sparkling Water
one use: Take 1 damage per card in hand. Your next attack heals you 1% per card in hand.
item
Vicious Taunt
perform: All your attacks has 20% chance to inflict deep wound. channel.
Soul Sword
Deal 3 damage. Consume all souls for extra damage. execute: Gain Max equal to overkill. reaping.
melee basic attack
Fimbulwinter
Inflict (1) Frozen. If your foe is Frozen, your attacks inflict Critical Hits. channel: upgrade this by 1 per stack.
divine frost action
Eternal Flame
Inflict (1) Burning. If your foe dies from Burning within this turn, upgrade this by (1). upgradeable.
divine fire action
Sky Crack
Deal (1) damage. execute: upgrade this by total Chain you gain for this attack. Chain.
divine lightning action
Nova Sutra
Start of Turn: Gain a random energy and blessing with (Nova) stacks.
divine enchantment
Raja Nova
perform 1. Repeat for each other type of Nova card you played this combat.
Super Nova
echo your next action 1 time. Repeat for each other type of Nova card you played this combat.
Ammo Nova
All Ammo gain 1 more stack, then reload all Ammo. Repeat for each other type of Nova card you played this combat.
Arma Nova
Increase Basic Attack damage by 1. Repeat for each other type of Nova card you played this combat. upgradeable.
One-Inch Punch
Deal 0 damage. Increase damage by 5 every time you speed up the timer. Ready after 4 turns. persistent. rampage.
melee action
Mana Sync
This turn, add a Keyword to all cards played. execute your foe within 1 turn to gain it permanently. upgradeable. lasting.
Odori Dance
Gain (1) blessing with (1) stacks each time you perform. Increase this per round passed.
enchantment
King of Destruction
rampage cards gain bonus damage multiplier by defeating foes non-stop.
corrupted enchantment
Destruction Fist
Deal 3 damage. Start of Turn: Destroy a card then upgrade this by (1). upgradeable.
Deal 3 damage. upgrade +2 whenever you destroy this copy. Start of Turn: Create an untempered copy of this card.
Nimble Hand
Discarding a card this combat counts as playing, except discarding at the end of the turn.
Laser Pointer
Activate: Pick an attack card. That card will gain piercing and inflict 3 Burning this combat. Durability (3/3).
magic equipment
Star Forge
foretell 3. upgrade foretold card by 1 per this card used this combat.
Beachball
Complete a performance and start a new one. channel: perform 1 whenever you play a card.