green energy
green energy

Ghost Step

flow (0/3): If your third card you play gives you Evasion, gain an Impervious.

enchantment

Ghost Step

by 0men98

flow (0/3): If your third card you play gives you Evasion, gain an Impervious.

flow
Triggers when played after playing at least the indicated number of cards during the turn.
Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Impervious
While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.

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