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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements

Snap out of it

End the current action. Play this card when seen in a foretelling. firecast.

action

aqua energy

Orion's Hunt III

After playing 10 Stardarts gain the Starcalling talent and advance.

path

aqua energy

Orion's Hunt II

After playing 5 Stardarts in one turn add an untempered Arcane Bow to your deck and advance.

path

aqua energy

Orion's Hunt I

After playing 3 Stardarts in one turn gain 1 Evasion, conjure a free Cosmic Guidance and advance.

path

blood energy

Rotbolt

Deal 1 damage, inflict Decay equal to the damage done. Destroy a corruption in hand and conjure a copy of this card. Not upgradable.

magic action

neutral energy

Right boot of speed

Gain 1 Haste, if your deck has an even number of cards discard the top one.

action

neutral energy

Left boot of speed

Reduce the cost of the leftmost card in your hand by one, if your Health is even lose 1 Health.

action

holy energy
holy energy

Light the way

This combat your attacks gain piercing and give one Rally on hit against enemies with Darkness.

enchantment

orange energy
blood energy
blood energy
blood energy

seance

Pick any Enchantment in your deck spend 1 soul to play it for this round. channel. memorized.

action

blue energy
blue energy

ripples in time

When you trigger a rebound condition on a non-conjured card, conjure a copy of it into your deck.

enchantment

purple energy
purple energy

Timeslice

Deal damage equal to the sum of rebound values in your hand. Charges (1/1).

melee action

Tick-tock

Increase the rebound value of all cards in hand by 1. scholar: increase by 3 instead.

action

blue energy
blood energy

Bone shield

Gain Barrier equal to your stacks of summoned undead.

action

blue energy
blue energy
blood energy

Final Hour

Deal damage equal your summoned Undead. reaping

magic action

Take it to the grave

one use: Convert a corruption in your deck into a Rampaging Undead.

action

blood energy
blood energy
blood energy

Dominate Undead

bury all Rampaging Undead in your deck. Summon 1 Undead for each card buried this way. Charges (1/1)

action

blood energy

Rampaging Undead

Summon 1 Undead. on draw: Take 1 damage.

corrupted action

neutral energy

Necromancer's Rod

Deal 2 damage. Summon 1 Undead.

magic basic attack

Undead

End of turn: deal 1 damage. When this effect ends conjure a Rampaging Undead into your deck for each stack. channel

melee action

blue energy

Arcane splinter

Deal 3 damage. When this cards damage reaches 0 destroy it and add 2 base coppies to your deck. mergecraft. waning.

action

blood energy
blood energy
blood energy

Code of Undeath

When you die permanently lose max Health equal to the overkill and return to life with full Health. codes: you are undead.

corrupted code

orange energy
blood energy
blood energy

Army of the dead

Deal 3 damage and increase the damage by 3. If this card starts your turn in your discard pile conjure a Blood cost copy.

melee action

aqua energy

mummification iii

After you play 6 bandages. Gain the Undead talent and destroy this card.

path

aqua energy

mummification ii

After you bury 5 cards. conjure a bandage at the start of your turn and advance.

path

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