Code of divinity
bury a card at the start of turn. codes: You have 3 or more halos in your deck or imbued.
code
Halo of light
This combat gai 1 Luminated whenever you bury a card.
enchantment
Dark matter
This combat while in Darkness when you play a veiled card gain Darkness equal to it's cost. defiled.
Ravages of time
Permenently steal 1 from your enemy. conjure a copy at the start of next turn. Charges(1/1). heavy. memorized.
action
Drop pod
Activate to gain Fortified. deplete at start of next turn convert all Armor to random blessing. Starts in play. Durabillity (1/1)
equipment
Stoke the flame
Gain 1 Bolster. luminous: heal 1 and inflict Burning equal to the gained. lightless
divine action
Hoarder
This combat junk cards do not count towards your maximum hand size. unique
Rae's decree
conjure a copy of every manifest card in your deck. luminous: Add manifest to a card in deck and gain lightless.
Event horizon
Inflict Doom equal to the cost of cards in your bury pile. When foretold bury all cards after it in the foretelling. persistent
Soul conduit
upgrade all of your upgradable enchantments by 3 for the rest of combat. Upgradable.
Set menu
Spend 0 / / to delve an Ingredient and conjure 1 / 3 / 7 copies.
Spice trade
Activate to discard an ingredient and delve an ingredient. Re-activate when you spend . Durabillity (7/7)
Skulk
Reset your ambush lightless: gain Darkness equal to your sinister.
Code of silence
Your blessing, gold and cards cannot be stolen. codes: All cards in deck are veiled.
divine code
Threads of fate
Add a snare to the enemy deck. Add another for each time this card was foretold.
Zenith
While in hand gain 1 Focus at start of turn. luminous: one use gain the angelic form talent. lightless. persistent
revelation
Watery grave
Inflict Drowning equal to the cards in your discard pile. unique.
Glimmer of hope
Gain 1 Bolster. luminous: Heal 1 . firecast: conjure a luminous copy into your discard pile. lightless. Charges (1/1).
Unyielding Radiance
Start of round: conjure a random surge. unscathed: conjure another.
Red right hand
Greatly increase your luck for this combats rewards. You may only pick the right option after this fight. unique.
corrupted action
Soul Confluence
upgrade all your upgradable enchantments by 1 for the remainder of combat.
Take root
Give a card in hand grounded this combat. Gain regen equal to it's cost. (Charges 1/1)
Do or die
Choose a lasting effect in play. Change the number of turns it lasts to copies of the effect this turn. unique
Restless soul
This combat, when you change forms discard a random card and draw a card. Aboreal: draw cards equal to the cards cost instead.