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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements
purple energy
purple energy
purple energy

Code of divinity

bury a card at the start of turn. codes: You have 3 or more halos in your deck or imbued.

code

purple energy

Halo of light

This combat gai 1 Luminated whenever you bury a card.

enchantment

aqua energy
aqua energy
aqua energy

Dark matter

This combat while in Darkness when you play a veiled card gain Darkness equal to it's cost. defiled.

enchantment

orange energy
orange energy
orange energy
orange energy

Ravages of time

Permenently steal 1 Health from your enemy. conjure a copy at the start of next turn. Charges(1/1). heavy. memorized.

action

neutral energy
neutral energy
neutral energy

Drop pod

Activate to gain Fortified. deplete at start of next turn convert all Armor to random blessing. Starts in play. Durabillity (1/1)

equipment

holy energy

Stoke the flame

Gain 1 Bolster. luminous: heal 1 Health and inflict Burning equal to the Health gained. lightless

divine action

green energy
green energy
green energy

Hoarder

This combat junk cards do not count towards your maximum hand size. unique

enchantment

neutral energy
neutral energy
neutral energy

Rae's decree

conjure a copy of every manifest card in your deck. luminous: Add manifest to a card in deck and gain lightless.

action

aqua energy
aqua energy
aqua energy

Event horizon

Inflict Doom equal to the cost of cards in your bury pile. When foretold bury all cards after it in the foretelling. persistent

action

neutral energy
neutral energy
neutral energy

Soul conduit

upgrade all of your upgradable enchantments by 3 for the rest of combat. Upgradable.

action

Set menu

Spend 0 / Red / Red Red Red to delve an Ingredient and conjure 1 / 3 / 7 copies.

action

red energy
red energy
red energy

Spice trade

Activate to discard an ingredient and delve an ingredient. Re-activate when you spend Gold. Durabillity (7/7)

equipment

Skulk

Reset your ambush lightless: gain Darkness equal to your sinister.

action

green energy
green energy
green energy

Code of silence

Your blessing, gold and cards cannot be stolen. codes: All cards in deck are veiled.

divine code

aqua energy

Threads of fate

Add a snare to the enemy deck. Add another for each time this card was foretold.

action

Zenith

While in hand gain 1 Focus at start of turn. luminous: one use gain the angelic form talent. lightless. persistent

revelation

green energy
green energy
green energy

Watery grave

Inflict Drowning equal to the cards in your discard pile. unique.

action

Glimmer of hope

Gain 1 Bolster. luminous: Heal 1 Health. firecast: conjure a luminous copy into your discard pile. lightless. Charges (1/1).

action

purple energy
purple energy
purple energy

Unyielding Radiance

Start of round: conjure a random surge. unscathed: conjure another.

action

blood energy

Red right hand

Greatly increase your luck for this combats rewards. You may only pick the right option after this fight. unique.

corrupted action

aqua energy

Soul Confluence

upgrade all your upgradable enchantments by 1 for the remainder of combat.

action

aqua energy

Take root

Give a card in hand grounded this combat. Gain regen equal to it's cost. (Charges 1/1)

action

green energy

Do or die

Choose a lasting effect in play. Change the number of turns it lasts to copies of the effect this turn. unique

action

aqua energy
aqua energy

Restless soul

This combat, when you change forms discard a random card and draw a card. Aboreal: draw cards equal to the cards cost instead.

enchantment

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Artwork and game data ©

Wanderlost Interactive