orange energy
blood energy
blood energy
blood energy

seance

Pick any Enchantment in your deck spend 1 soul to play it for this round. channel. memorized.

action

Seance

by thewarden6606

Pick any Enchantment in your deck spend 1 soul to play it for this round. channel. memorized.

Enchantment
Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
memorized
This card always starts at the top of your deck.

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