





seance
Pick any Enchantment in your deck spend 1 soul to play it for this round. channel. memorized.
action

Seance
Pick any Enchantment in your deck spend 1 soul to play it for this round. channel. memorized.
- Enchantment
- Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- memorized
- This card always starts at the top of your deck.
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