mummification i
After spend play 4 cost cards. bury a card at the start of your turn and advance.
path
Essence of Undeath
one use: Gain Darkness equal to your level. corrupted: Your next attack gains lifedrain.
corrupted action
Haunting Melody
perform 1. Add a terror to the enemy deck if this card is a conjuration. sinister.
Forging Strike
Deal 4 damage. firecast: upgrade all untempered cards by the damage dealt. firecast
divine action
Bestial Frenzy
conjure 2 free random Moonclaw varients. rebound (0/3): Enter a random form.
melee action
Code of Faith
You cannot be killed by your Zeal. codes: you only have cards in your deck.
divine code
Code of Courage
Gain 1 Bolster and 1 when you start the round below 20% Health. codes: your Health is below 20%.
Rhythm Stick
Deal 2 damage cascade: perform 1. on draw: Gain 1 Haste or 1 Slow.
melee basic attack
Army of the dead
Deal 3 damage and increase the damage by 2. If this card starts your turn in your discard pile conjure a playable copy. unplayable.
Hive mind
Inflict 3 Poison. corrupted: convert your Focus to Potency.
action
devious concoction
Gain 1 Potency for each key word on this card. Damage keywords apply to your next tick of Poison damage. sinister
Pinicle
ascend.
revelation
Purify
Spend 1 Ward to remove the cursed keyword from a card.
Sun
Spend 10 Zeal to gain the blessed Enchantment.
Hell-bent
This combat gain each time you draw a malignance.
enchantment
Panning for gold
discard your hand then return the same number of cards. Gain 1 gold for each heavy card returned. Charges 1/1.
Death march
This combat trigger your hexes whenever you reach 5 Momentum.
Necrosis
This combat inflict 1 Decay when the enemy takes damage from Poison.
corrupted enchantment
Heavenly Choir
This combat increase all your blessing by 1 when you finish a hymn, then increase by 1.
divine enchantment
Bump in the night
Inflict Fear equal to your sinister. sinister.
Bullet time
When you play a ranged action gain 1 stack of a random ammo. channel.
marionette
Activate to add a snare to the enemy deck. Gain 1 sinister when you perform. Durabillity (5/5).
corrupted equipment
Crystal lense
Start of turn: change all energy to the type used to play this card. Activate to return to deck. grounded.
equipment
Waning moon
When the tides changes gain 1 Ward and advance.