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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements
aqua energy

mummification i

After spend play 4 Blood cost cards. bury a card at the start of your turn and advance.

path

blood energy

Essence of Undeath

one use: Gain Darkness equal to your level. corrupted: Your next attack gains lifedrain.

corrupted action

green energy

Haunting Melody

perform 1. Add a terror to the enemy deck if this card is a conjuration. sinister.

corrupted action

holy energy

Forging Strike

Deal 4 damage. firecast: upgrade all untempered cards by the damage dealt. firecast

divine action

orange energy
blood energy
blood energy

Bestial Frenzy

conjure 2 free random Moonclaw varients. rebound (0/3): Enter a random form.

melee action

holy energy
holy energy
holy energy

Code of Faith

You cannot be killed by your Zeal. codes: you only have Holy cards in your deck.

divine code

purple energy
purple energy
purple energy

Code of Courage

Gain 1 Bolster and 1 Health when you start the round below 20% Health. codes: your Health is below 20%.

divine code

neutral energy

Rhythm Stick

Deal 2 damage cascade: perform 1. on draw: Gain 1 Haste or 1 Slow.

melee basic attack

orange energy
orange energy
blood energy
blood energy

Army of the dead

Deal 3 damage and increase the damage by 2. If this card starts your turn in your discard pile conjure a playable copy. unplayable.

corrupted action

aqua energy

Hive mind

Inflict 3 Poison. corrupted: convert your Focus to Potency.

action

green energy
blood energy
blood energy

devious concoction

Gain 1 Potency for each key word on this card. Damage keywords apply to your next tick of Poison damage. sinister

corrupted action

Pinicle

ascend.

revelation

Purify

Spend 1 Ward to remove the cursed keyword from a card.

revelation

Sun

Spend 10 Zeal to gain the blessed Enchantment.

action

blue energy
blue energy
blood energy
blood energy

Hell-bent

This combat gain Void each time you draw a malignance.

enchantment

orange energy

Panning for gold

discard your hand then return the same number of cards. Gain 1 gold for each heavy card returned. Charges 1/1.

action

purple energy
purple energy
blood energy
blood energy

Death march

This combat trigger your hexes whenever you reach 5 Momentum.

enchantment

green energy
green energy

Necrosis

This combat inflict 1 Decay when the enemy takes damage from Poison.

corrupted enchantment

holy energy
holy energy

Heavenly Choir

This combat increase all your blessing by 1 when you finish a hymn, then increase by 1.

divine enchantment

green energy

Bump in the night

Inflict Fear equal to your sinister. sinister.

action

green energy

Bullet time

When you play a ranged action gain 1 stack of a random ammo. channel.

action

neutral energy
neutral energy

marionette

Activate to add a snare to the enemy deck. Gain 1 sinister when you perform. Durabillity (5/5).

corrupted equipment

neutral energy

Crystal lense

Start of turn: change all energy to the type used to play this card. Activate to return to deck. grounded.

equipment

Waning moon

When the tides changes gain 1 Ward and advance.

enchantment

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Wanderlost Interactive