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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements
blue energy

Elemental form

Enter a form based on your current atunement.

action

green energy

Between the plates

Your next melee action this turn deals piercing damage.

action

orange energy
blood energy

Rupture

Deal 3 damage. on hit: Inflict 2 Bleeding per deep wound.

action

green energy

Twist the blade

Deal 1 damage. on hit: Increase Bleeding by 3 and trigger Bleeding an additional time.

action

orange energy

Lightning reflexes

foretell 5. Draw a card. Free while agile. Chain.

action

orange energy

Eye of the storm

Pacify you and your enemy. Lose all Chain and gain it at the start of your next turn. unique.

action

blue energy
blue energy
blue energy

Scared to Death

This combat your enemy loses max heath equal to the Fear they gain.

corrupted enchantment

purple energy
blood energy
blood energy

Contagion

If the enemy dies this round carry 1 stack of each affliction over to the combat. unique. Upgradable.

action

Test your metal

Your next untempered action deals double damage, then destroy it.

action

neutral energy
blood energy
blood energy

Melchor's Suffering

After you play 7 corruptions delve a corruption, it gains cursed and it's cost is converted to Blood, add it to your deck.

path

neutral energy
blood energy
blood energy

Melchor's Suffering

After you play 5 corruptions convert the cost of all cards in hand to Blood and advance.

path

neutral energy
blood energy
blood energy

Melchor's Suffering

After you play 3 corruptions transfer an affliction to your enemy and advance.

path

blue energy
blood energy
blood energy
blood energy

Overchannel

This turn your channeled effects echo, take 1 damage for each channeled effect at the end of your turn. lasting.

action

blue energy

Wings of rebirth

This combat when you bury a waning card gain stacks equal to it's spent Charges. Every 7 stacks return a random buried waning card.

enchantment

red energy
red energy

Landslide

Increase the cost of all cards in hand by Neutral, then deal 1 damage for each energy cost in hand. grounded.

melee action

red energy

Solid steel

This combat gain 1 Slow when you draw a grounded card, when you play a card gain armour equal to 5 times it's cost.

enchantment

purple energy
blood energy
blood energy

Electrocute

Gain 5 Chain. If you have drawn 5 or more cards this turn and are atuned to lightning inflict a deep wound. unique. Chain.

action

purple energy
blood energy
blood energy

Cryo-shock

Inflict 3 Frozen. flow (5/5): If you are atuned to Frost inflict a deep wound. unique.

action

purple energy
blood energy
blood energy

Cremate

Inflict 5 Burning. Empowered: If you are atuned to fire inflict a deep wound. unique.

magic action

blue energy

Afterglow

This turn trigger your Regenerate, whenever you bury a card.

action

red energy
red energy

Break their will

This combat add a terror to the enemy deck when you critical hit. Enemies gain charm equal to the Fear they gain.

enchantment

blood energy

Rout

This turn your actions inflict Fear equal to the damage you deal. If the foe is Stunned it gains Evasion.

action

neutral energy

Wolf Familiar

Activate to move any card in your hand to the left of your hand. Durabillity (3/3)

equipment

aqua energy

Spring thaw

Inflict 5 Frozen. deplete: gain Green Green and reset this card. waning.

action

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Wanderlost Interactive