Elemental form
Enter a form based on your current atunement.
action
Between the plates
Your next melee action this turn deals piercing damage.
Rupture
Deal 3 damage. on hit: Inflict 2 Bleeding per deep wound.
Twist the blade
Deal 1 damage. on hit: Increase Bleeding by 3 and trigger Bleeding an additional time.
Lightning reflexes
foretell 5. Draw a card. Free while agile. Chain.
Eye of the storm
Pacify you and your enemy. Lose all Chain and gain it at the start of your next turn. unique.
Scared to Death
This combat your enemy loses max heath equal to the Fear they gain.
corrupted enchantment
Contagion
If the enemy dies this round carry 1 stack of each affliction over to the combat. unique. Upgradable.
Test your metal
Your next untempered action deals double damage, then destroy it.
Melchor's Suffering
After you play 7 corruptions delve a corruption, it gains cursed and it's cost is converted to , add it to your deck.
path
After you play 5 corruptions convert the cost of all cards in hand to and advance.
After you play 3 corruptions transfer an affliction to your enemy and advance.
Overchannel
This turn your channeled effects echo, take 1 damage for each channeled effect at the end of your turn. lasting.
Wings of rebirth
This combat when you bury a waning card gain stacks equal to it's spent Charges. Every 7 stacks return a random buried waning card.
enchantment
Landslide
Increase the cost of all cards in hand by , then deal 1 damage for each energy cost in hand. grounded.
melee action
Solid steel
This combat gain 1 Slow when you draw a grounded card, when you play a card gain armour equal to 5 times it's cost.
Electrocute
Gain 5 Chain. If you have drawn 5 or more cards this turn and are atuned to lightning inflict a deep wound. unique. Chain.
Cryo-shock
Inflict 3 Frozen. flow (5/5): If you are atuned to Frost inflict a deep wound. unique.
Cremate
Inflict 5 Burning. Empowered: If you are atuned to fire inflict a deep wound. unique.
magic action
Afterglow
This turn trigger your Regenerate, whenever you bury a card.
Break their will
This combat add a terror to the enemy deck when you critical hit. Enemies gain charm equal to the Fear they gain.
Rout
This turn your actions inflict Fear equal to the damage you deal. If the foe is Stunned it gains Evasion.
Wolf Familiar
Activate to move any card in your hand to the left of your hand. Durabillity (3/3)
equipment
Spring thaw
Inflict 5 Frozen. deplete: gain and reset this card. waning.