Traversing the void
This turn you may only be hit by conjurations.
enchantment
Anchored to reality
This turn you cannot be hit by conjurations
Mutiny
Destroy the rarest card in your deck, pick a card in your hand and transmute it. unique. sinister.
corrupted action
Captain's orders
Draw any card. Change the tides. unique.
action
Magnetism
Shuffle a card with Charges into your deck and restore all chages. Spend draw any card with Charges instead.
Spreading corruption
While this is in your deck randomly curse, corrupt, defile or destroy a card at the end of each combat. unplayable
corrupted artifact
Articus' Chill
After you inflict 10 Frozen inflict permafrost.
path
After you inflict 6 Frozen in one turn gain and advance.
After you inflict 4 Frozen in one turn gain 3 Barrier and advance.
Tempered Torment
This combat upgrade your untempered cards when your enemy takes damage from an affliction.
Bloodtap
Add a bloodbolt to your deck.
magic action
Bloodbolt
Deal 3 damage. bloodlust: consume all Bleeding and upgrade all Bloodbolts by that amount. untempered
indomitable
Start of turn: convert 1 stack of each of your affliction to Momentum. Repeat the first time you damage yourself on your turn.
Convert 1 stack of each of your affliction to Momentum. frenzy: echo.
Heroic destiny
foretell 3 the chosen card gains : rampage; : reaping, : Recall; :lifedrain, this combat, shuffle your deck.
Wrought of agony
Create an untempered hexglaive, upgrade it for every affliction on your enemy.
Cull the weak
bury half of the enemies deck, lowest cost cards first.
Gunners stance
Gain 2 Momentum and Stagger for each ranged action you play. When you reach 5 Momentum gain 1 Haste. Imune to Fear.
form
Gun 'em down
Enter Gunners stances. Gain 3 Haste and draw 3 cards discard any card drawn that wasn't ranged or ammo.
Sniper stance
You are imune to Stagger. Your ranged critical hits deal an extra 50% more damage.
Sniper shot
Enter sniper stances. Your next ranged action critical hits. ambush: reload your ammo.
Frost form
Convert all Burning and Dazed to Frozen. While in this form, gain Frozen and Barrier equal to the cost of frost actions you play. channel.
frost action
Lightning form
Convert all Burning and Frozen to Dazed. While in this form lightning actions are free but decrease your Dazed by their cost. channel.
Fire form
cleanse all Dazed. While in this form your fire actions deal additional damage to your Burning, then give you 1 Burning. channel.