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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements

Traversing the void

This turn you may only be hit by conjurations.

enchantment

Anchored to reality

This turn you cannot be hit by conjurations

enchantment

green energy
blood energy
blood energy

Mutiny

Destroy the rarest card in your deck, pick a card in your hand and transmute it. unique. sinister.

corrupted action

green energy

Captain's orders

Draw any card. Change the tides. unique.

action

neutral energy

Magnetism

Shuffle a card with Charges into your deck and restore all chages. Spend Red draw any card with Charges instead.

action

neutral energy
neutral energy
neutral energy

Spreading corruption

While this is in your deck randomly curse, corrupt, defile or destroy a card at the end of each combat. unplayable

corrupted artifact

blue energy

Articus' Chill

After you inflict 10 Frozen inflict permafrost.

path

blue energy

Articus' Chill

After you inflict 6 Frozen in one turn gain Blue Blue and advance.

path

blue energy

Articus' Chill

After you inflict 4 Frozen in one turn gain 3 Barrier and advance.

path

purple energy
purple energy
blood energy
blood energy

Tempered Torment

This combat upgrade your untempered cards when your enemy takes damage from an affliction.

enchantment

orange energy
blood energy
blood energy

Bloodtap

Add a bloodbolt to your deck.

magic action

blood energy
blood energy
blood energy

Bloodbolt

Deal 3 damage. bloodlust: consume all Bleeding and upgrade all Bloodbolts by that amount. untempered

corrupted action

red energy

indomitable

Start of turn: convert 1 stack of each of your affliction to Momentum. Repeat the first time you damage yourself on your turn.

enchantment

indomitable

Convert 1 stack of each of your affliction to Momentum. frenzy: echo.

action

neutral energy

Heroic destiny

foretell 3 the chosen card gains Red: rampage; Green: reaping, Blue: Recall; Holy:lifedrain, this combat, shuffle your deck.

action

purple energy

Wrought of agony

Create an untempered hexglaive, upgrade it for every affliction on your enemy.

corrupted action

neutral energy
neutral energy
neutral energy
neutral energy

Cull the weak

bury half of the enemies deck, lowest cost cards first.

action

Gunners stance

Gain 2 Momentum and Stagger for each ranged action you play. When you reach 5 Momentum gain 1 Haste. Imune to Fear.

form

red energy
red energy
blood energy

Gun 'em down

Enter Gunners stances. Gain 3 Haste and draw 3 cards discard any card drawn that wasn't ranged or ammo.

action

red energy

Sniper stance

You are imune to Stagger. Your ranged critical hits deal an extra 50% more damage.

form

red energy

Sniper shot

Enter sniper stances. Your next ranged action critical hits. ambush: reload your ammo.

action

Frost form

Convert all Burning and Dazed to Frozen. While in this form, gain Frozen and Barrier equal to the cost of frost actions you play. channel.

frost action

Lightning form

Convert all Burning and Frozen to Dazed. While in this form lightning actions are free but decrease your Dazed by their cost. channel.

frost action

Fire form

cleanse all Dazed. While in this form your fire actions deal additional damage to your Burning, then give you 1 Burning. channel.

action

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Wanderlost Interactive