Rise from the ashes
Return a waning card from your buried pile. Return to hand when you bury a card. Charges (3/3).
action
Code of isolation
Redirect all damage dealt to you to your Darkness. codes: Your max is 20 or less.
code
Oath of thunder
Convert all Chain to upgrades on this card. If you are Slain this combat destroy this card and gain and Chain equal to it's upgrades.
artifact
Crack the sky
This combat when you lose Darkness your enemy is Stunned instead of you and gain Chain equal to the damage taken, then remove this.
enchantment
Blast from the past
Deal 3 damage and draw a card. ancestral: deals 2 extra damage and Recall. Chain 2
melee lightning action
Shock and Awe
Your next action critical hits and inflicts Fear equal to the damage dealt. Charges (3/3). Chain.
lightning action
Hope Crusher
Deal 6 damage. on hit and ascended: dispell a blessing and increase this cards damage by the stacks dispelled. defiled.
corrupted basic attack
Loaded dice
Activate to cause the next random number to be it's maximum. Durabillity 3/3
equipment
Maddening visions
This combat conjure an insanity into your discard pile when you foretell. Gain 3 Focus for each corruption you see in a foretelling.
corrupted enchantment
Crush hope
Deal 4 damage. crushing convert a blessing to Doom. rampage.
melee action
Cup trick
foretell 3, then draw a card. Shuffle the costs, keywords and upgrades of the card you did not foretell.
Make camp
End your current command. Heal 20% your max at the start of your next turn if you don't have an active command. Charges (1/1)
Logistics
Conjoure a supplies at yhe start of your turn, conjour another if you are unscathed.
Supplies
one use: Refund 1 charge to a card in your hand.
item
Visions of blood
Add 1 cost to a card in the enemy deck. Add another for every 2 times this card was seen in a foretelling.
corrupted action
Visions of fire
bury 1 cards. Increase this by 1 for every 2 times this card is seen in a foretelling.
Supply lines
conjure a copy of the first card with Charges you play each turn.
Plant flag
Repeat your start of turn effects. Charges 1/1
Yell order
Switch your command. Charges 3/3
Skirmish
Inflict 1 Slow when you spend a charge. Interupt when you deplete a card.
form
Engage
Gain 1 Anger when you spend a charge. Make a Basic Attack when you deplete a card.
Advance
Gain 1 Haste when you spend a charge. Draw a card when you deplete a card.
Reinforce
Gain 3 Armor when you spend a charge. Gain fortifed when you deplete a card.
Code of fearlessness
Your crushing attacks inflict 1 Weakness. codes: Your deck contains only melee actions.
divine code