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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements

Rise from the ashes

Return a waning card from your buried pile. Return to hand when you bury a card. Charges (3/3).

action

orange energy
orange energy
orange energy

Code of isolation

Redirect all damage dealt to you to your Darkness. codes: Your max is 20 or less.

code

blood energy
blood energy
blood energy

Oath of thunder

Convert all Chain to upgrades on this card. If you are Slain this combat destroy this card and gain Health and Chain equal to it's upgrades.

artifact

orange energy
orange energy
orange energy

Crack the sky

This combat when you lose Darkness your enemy is Stunned instead of you and gain Chain equal to the damage taken, then remove this.

enchantment

orange energy
blood energy

Blast from the past

Deal 3 damage and draw a card. ancestral: deals 2 extra damage and Recall. Chain 2

melee lightning action

orange energy
blood energy

Shock and Awe

Your next action critical hits and inflicts Fear equal to the damage dealt. Charges (3/3). Chain.

lightning action

neutral energy
neutral energy
blood energy
blood energy

Hope Crusher

Deal 6 damage. on hit and ascended: dispell a blessing and increase this cards damage by the stacks dispelled. defiled.

corrupted basic attack

neutral energy

Loaded dice

Activate to cause the next random number to be it's maximum. Durabillity 3/3

equipment

aqua energy
blood energy
blood energy

Maddening visions

This combat conjure an insanity into your discard pile when you foretell. Gain 3 Focus for each corruption you see in a foretelling.

corrupted enchantment

purple energy
blood energy

Crush hope

Deal 4 damage. crushing convert a blessing to Doom. rampage.

melee action

green energy

Cup trick

foretell 3, then draw a card. Shuffle the costs, keywords and upgrades of the card you did not foretell.

action

purple energy
purple energy

Make camp

End your current command. Heal 20% your max Health at the start of your next turn if you don't have an active command. Charges (1/1)

action

purple energy
purple energy
purple energy

Logistics

Conjoure a supplies at yhe start of your turn, conjour another if you are unscathed.

enchantment

neutral energy

Supplies

one use: Refund 1 charge to a card in your hand.

item

blood energy

Visions of blood

Add 1 Blood cost to a card in the enemy deck. Add another for every 2 times this card was seen in a foretelling.

corrupted action

blue energy

Visions of fire

bury 1 cards. Increase this by 1 for every 2 times this card is seen in a foretelling.

action

purple energy
purple energy

Supply lines

conjure a copy of the first card with Charges you play each turn.

enchantment

Plant flag

Repeat your start of turn effects. Charges 1/1

action

Yell order

Switch your command. Charges 3/3

action

Skirmish

Inflict 1 Slow when you spend a charge. Interupt when you deplete a card.

form

Engage

Gain 1 Anger when you spend a charge. Make a Basic Attack when you deplete a card.

form

Advance

Gain 1 Haste when you spend a charge. Draw a card when you deplete a card.

form

Reinforce

Gain 3 Armor when you spend a charge. Gain fortifed when you deplete a card.

form

red energy
red energy
red energy

Code of fearlessness

Your crushing attacks inflict 1 Weakness. codes: Your deck contains only melee actions.

divine code

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Wanderlost Interactive