


Rout
This turn your actions inflict Fear equal to the damage you deal. If the foe is Stunned it gains Evasion.
action

Rout
This turn your actions inflict Fear equal to the damage you deal. If the foe is Stunned it gains Evasion.
- Fear
- When Fear reaches 100, you are Stunned and skip your discard phase. Reduce your Fear whenever you gain
.
- Stunned
- While Stunned, cards cannot be played. Stunned fades at the end of the turn.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
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