Toast
Your next garnish conjures a Potion. Charges (2/2).
action
Unpredictable
Gain 1 Evasion. Your next action deals extra damage for each card you Swapped this turn (0).
Goose Familiar
Activate: interrupt yourself and your foe. Whenever you or your foe are Interrupted, gain 1 Anger. Durability 3.
equipment
Standing Novation
perform 1. Repeat for each other type of Nova card you played this combat (0).
Short Fuse
Add a Bomb and a Fury to your hand. This turn, your Bombs have rampage. Charges: (2/2)
Imp Familiar
activate: Gain 1 Delirious. Your next Action is Chaotic. deplete: Play a random Enchantment. Durability (3/3).
Chilling Gaze
This turn, when you foretell, Inflict 1 Frozen for each card Foretold. foretell 3.
magic frost action
Panache
This combat when you gain , gain an equal amount of Charmed. Your actions deal additional damage equal to your Charmed.
enchantment
Walk of Light III
After you bury 10 cards, add firecast to a random card in your Buried pile.
path
Walk of Light II
After you bury 4 cards in one turn, gain and 4 Zeal and advance.
Walk of Light I
After you bury 3 cards in one turn, gain and 2 Zeal and advance.
The Void?
There doesn't seem to be anything here... At the end of your turn, swap. unplayable.
location
The Lab
Add cursed to a card in your hand and create a Potion. At the end of your turn, swap.
The Storeroom
Store or retrieve a card from the Vault. At the end of your turn, swap.
The Study
Create an arcane inkwell. At the end of your turn, swap.
The Library
delve and play a Grimoire. At the end of your turn, swap.
Demiplane
After playing (0/5) Magic Actions, swap this to a different Location. persistent. unplayable.
Mindmap
Rewards from this combat are memorized. grounded.
artifact
Peak Condition
This combat, when you lose burden, gain that much Haste and Ferocity.
Bulk Up
This combat, when you attempt to draw cards while your hand is full, gain 1 Anger and 1 Resilience for each attempted draw.
Bide Time
Gain 3 burden and draw 3 cards. steadfast: Remove all burden instead.
Power Strike
Gain 2 burden. Gain Ferocity equal to your burden.
Wallop
Gain 3 burden. Your next Melee Action inflicts Brittle equal to the damage dealt.
Mighty Blow
Deal damage equal to your hand's total energy cost (0). steadfast: Inflict 1 Dazed and remove all burden.
melee action