neutral energy

Goose Familiar

Activate: interrupt yourself and your foe. Whenever you or your foe are Interrupted, gain 1 Anger. Durability 3.

equipment

Goose Familiar

by coner_

Activate: interrupt yourself and your foe. Whenever you or your foe are Interrupted, gain 1 Anger. Durability 3.

interrupt
Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
Anger
Increases the damage dealt by Actions by 1 per stack of Anger.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.

Views 0

Upvotes 12