

Imp Familiar
activate: Gain 1 Delirious. Your next Action is Chaotic. deplete: Play a random Enchantment. Durability (3/3).
equipment

Imp Familiar
by coner_
activate: Gain 1 Delirious. Your next Action is Chaotic. deplete: Play a random Enchantment. Durability (3/3).
- Delirious
- After playing a card, shuffle the costs of all cards in hand. Lasts 1 round per stack.
- deplete
- Deplete triggers when the final Charge of a card is spent.
- Enchantment
- Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
- Durability
- The number of times Equipment can be activated before it's depleted for the remainder of combat.
- activate
- filler text
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