Imp Familiar

activate: Gain 1 Delirious. Your next Action is Chaotic. deplete: Play a random Enchantment. Durability (3/3).

equipment

Imp Familiar

by coner_

activate: Gain 1 Delirious. Your next Action is Chaotic. deplete: Play a random Enchantment. Durability (3/3).

Delirious
After playing a card, shuffle the costs of all cards in hand. Lasts 1 round per stack.
deplete
Deplete triggers when the final Charge of a card is spent.
Enchantment
Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.
activate
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