dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord
F

felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
green energy
green energy

Conquest

This combat, gain 1 Gold and draw a card whenever you inflict a critical hit.

enchantment

orange energy
orange energy
blood energy

Devour Vitality

Deal 8 damage. execute: Gain 5% of the foes total Health as your own Maximum Health.

melee action

Ring of Power

Randomly deal 5 damage, inflict 5 Burning or Frozen or gain 5 Health. Repeat for every 200 Gold.

magic item

green energy

Drunken Stance

All damage you take is dealt as Stagger. Gain 1 Delirious and randomly draw between 1-10 cards at the start of turn.

form

neutral energy

Eternal

When you are brought below 0 Health, gain Barrier equal to your maximum Health and gain Regenerate and Health equal to the overkill.

enchantment

neutral energy

Eternal

When you are brought below 0 Health, gain Barrier equal to your maximum Health and gain Regenerate and Health equal to the overkill.

enchantment

red energy
red energy

Fusion restauranteur

Whenever you conjure an ingredient, conjure an additional one for each Banner you have in play.

enchantment

neutral energy

Arcane Inkwell

one use: delve a mergecraft card and add it to your deck

item

blue energy

Stormcast

Gain 1 Chain. mergecraft 1. upgradeable. Chain.

lightning action

blue energy

Arcane Missles

Deal 1 damage X times. Upgrades improve the number of attacks instead of damage. mergecraft 1.

magic action

green energy
green energy

Audacious Heist

Deal 5 damage execute: Add an Ill-Gotten Gains to your deck and start the next combat Marked.

melee action

orange energy
orange energy

Communal Brewing

Whenever you or your foe inflict or gain an affliction, you both gain 1 Potency.

enchantment

orange energy
orange energy
blood energy
blood energy

Finish Prey

Gain Ferocity equal to your foe's Bleeding. Your next attack deals piercing damage. unique. Darkness 5

action

purple energy
purple energy
blood energy
blood energy

Ascend to power

After you've cast a card that costs 0, 1, 2, and then 3 energy sequentially, ascend.

corrupted enchantment

green energy
green energy
green energy

Code of timewasting

You're immune to Fatigue codes: Your deck contains only Sleight of Hands

code

Marked

Marked targets can't gain Armor or Evasion.

enchantment

Soul of Vengeance

on draw: Gain 1 Soul. Your next action this turn inflicts a critical hit.

action

blood energy

Essence of Vigor

one use: Gain Green Green Green. Gain 3 Health. heavy.

action

blood energy

Essence of Pain

one use: Gain 3 Anger. Gain 3 Health. heavy.

action

blood energy

Essence of Life

one use: Gain 8 Health. heavy.

action

A rock

Deal 3 damage and inflict 1 Dazed. one use

ranged item

neutral energy
neutral energy
neutral energy

The Traveling Priest

Spend 5 Gold. The next time you would gain Health, gain five times that much. Gain Impervious and Ward.

location

neutral energy
neutral energy
neutral energy

The Battlemage

Spend 5 Gold. Your next attack inflicts Burning and Frozen equal to the damage it deals. You gain Chain equal to the damage dealt.

location

neutral energy
neutral energy
neutral energy

The assassin

Spend 5 Gold. Your next attack is a critical hit and does piercing Damage. Your opponent is marked.

location

  • Previous
  • 1
  • …
  • 3
  • 4
  • 5
  • …
  • 17
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive