Conquest
This combat, gain 1 and draw a card whenever you inflict a critical hit.
enchantment
Devour Vitality
Deal 8 damage. execute: Gain 5% of the foes total as your own Maximum .
melee action
Ring of Power
Randomly deal 5 damage, inflict 5 Burning or Frozen or gain 5 . Repeat for every 200 .
magic item
Drunken Stance
All damage you take is dealt as Stagger. Gain 1 Delirious and randomly draw between 1-10 cards at the start of turn.
form
Eternal
When you are brought below 0 , gain Barrier equal to your maximum and gain Regenerate and equal to the overkill.
Fusion restauranteur
Whenever you conjure an ingredient, conjure an additional one for each Banner you have in play.
Arcane Inkwell
one use: delve a mergecraft card and add it to your deck
item
Stormcast
Gain 1 Chain. mergecraft 1. upgradeable. Chain.
lightning action
Arcane Missles
Deal 1 damage X times. Upgrades improve the number of attacks instead of damage. mergecraft 1.
magic action
Audacious Heist
Deal 5 damage execute: Add an Ill-Gotten Gains to your deck and start the next combat Marked.
Communal Brewing
Whenever you or your foe inflict or gain an affliction, you both gain 1 Potency.
Finish Prey
Gain Ferocity equal to your foe's Bleeding. Your next attack deals piercing damage. unique. Darkness 5
action
Ascend to power
After you've cast a card that costs 0, 1, 2, and then 3 energy sequentially, ascend.
corrupted enchantment
Code of timewasting
You're immune to Fatigue codes: Your deck contains only Sleight of Hands
code
Marked
Marked targets can't gain Armor or Evasion.
Soul of Vengeance
on draw: Gain 1 Soul. Your next action this turn inflicts a critical hit.
Essence of Vigor
one use: Gain . Gain 3 . heavy.
Essence of Pain
one use: Gain 3 Anger. Gain 3 . heavy.
Essence of Life
one use: Gain 8 . heavy.
A rock
Deal 3 damage and inflict 1 Dazed. one use
ranged item
The Traveling Priest
Spend 5 . The next time you would gain , gain five times that much. Gain Impervious and Ward.
location
The Battlemage
Spend 5 . Your next attack inflicts Burning and Frozen equal to the damage it deals. You gain Chain equal to the damage dealt.
The assassin
Spend 5 . Your next attack is a critical hit and does piercing Damage. Your opponent is marked.