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orange energy
blood energy
blood energy

Finish Prey

Gain Ferocity equal to your foe's Bleeding. Your next attack deals piercing damage. unique. Darkness 5

action

Finish Prey

by felix._.jaeger

Gain Ferocity equal to your foe's Bleeding. Your next attack deals piercing damage. unique. Darkness 5

Ferocity
Your next Critical Hit deals 1 additional damage and heals you for 1 Health per stack of Ferocity.
Bleeding
When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.
piercing
Piercing damage ignores all effects that would reduce or prevent its damage.
unique
You can only play one card with this name per combat. All Enchantments are Unique.
Darkness
When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum Health is lowered by your total Darkness.

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