





Finish Prey
Gain Ferocity equal to your foe's Bleeding. Your next attack deals piercing damage. unique. Darkness 5
action

Finish Prey
Gain Ferocity equal to your foe's Bleeding. Your next attack deals piercing damage. unique. Darkness 5
- Ferocity
- Your next Critical Hit deals 1 additional damage and heals you for 1
per stack of Ferocity.
- Bleeding
- When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.
- piercing
- Piercing damage ignores all effects that would reduce or prevent its damage.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
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