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felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
red energy

Play with your food

Whenever you garnish, gain a random blessing with stacks equal to your Sated

enchantment

neutral energy

Happy Memory

Add Recall to a card in hand. grounded one use

action

aqua energy

The more the merrier

delve one of your followers to help you.

action

aqua energy

New tricks

conjure a free copy of every card your opponent played last turn.

action

red energy

Like father like son

All cards in hand gain Recall until the end of combat.

action

red energy

Play with your food

Whenever you garnish, gain a random blessing with stacks equal to your Sated.

enchantment

green energy
blue energy
red energy
holy energy

Nova Forge

Choose one: Whenever you Adapt, conjure a Nova. Whenever you play a Nova, Adapt.

enchantment

blue energy

Shatter v2

Deal X damage for every stack of Frozen on the target (DAMAGE TOTAL HERE), then remove all Frozen.

magic frost action

red energy

Replace Memories

swap your opponent's deck for one in their archive until the end of combat.

action

red energy

The Kitchen Sink

Play three random Elite Weapons

action

blue energy
blue energy

In the Zone

Your unfinished Hymns carry over to the next combat. unique.

divine action

aqua energy
aqua energy

Rapid Cell Splitting

Double your Clones Charges: (2/2)

action

neutral energy
blood energy
blood energy
blood energy

Vesparin Roulette

delve a number between 1-100. You receive a random blessing or affliction with an equal number of stacks.

corrupted action

red energy
holy energy

Divine Roulette

At the start of turn, delve a blessing, then delve a number from 1-100, then spin the wheel. If you lose, gain a Scar instead.

enchantment

neutral energy
neutral energy
neutral energy
neutral energy

Raider's Reward

Choose a Basic Attack in your deck It becomes your Basic Attack. one use.

action

red energy
red energy
red energy

Turtle God

Skip your next two turns. slay your opponent at the beginning of your next turn.

action

blue energy
blue energy

Numbermancing

Select a range from 1-10, 11-20 or 21-30. Whenever you deal an amount of damage equal to each number in that range, gain Mark of Taurus.

enchantment

blue energy

Alphamancing

delve a card beginning with "A", then progress a letter. Destroy this card after 26 uses and imbue "Enigma".

action

orange energy
orange energy
orange energy

Shadow play

swap your Darkness with your foe's.

corrupted action

green energy
blue energy
red energy
holy energy

Avatar of Radiance

You can spend energy as if it were any colour All cards gain empower: echo

enchantment

orange energy
orange energy
orange energy

Invisible ink

Add 7 Darkness to any card in your deck. one use grounded

corrupted item

blue energy
blue energy

Familiar outcomes

Trigger each familiar you have equipped for each equipped familiar or delve a familiar. unique.

action

red energy
red energy

Firm Footing

All damage is dealt as Stagger instead.

enchantment

red energy
red energy

Firm Footing

All damage is dealt as Stagger instead.

enchantment

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Wanderlost Interactive