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felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
blue energy
blue energy

Student's Lab Notes

Add a stack to this card whenever an opponent dies during their turn. Gain X Potency.

artifact

orange energy
orange energy

Blinding Reveal

Convert your Darkness into Reflect

divine action

green energy

Daylight Robbery

Deal 10 Damage execute: Add an Ill-Gotten Gains to your deck and become Marked for the rest of the run.

melee action

neutral energy

Ghostly Potion

Set your maximum Health to 50 and gain Ethereal. one use.

item

aqua energy

U are what you beat

Whenever you kill a monster with a card from their deck, show their cards as card rewards.

enchantment

green energy
green energy
green energy

Precision Artillery

Bombs are considered Arrows.

enchantment

blue energy

Chain Lightning

Deal 1 to 6 damage. Gain Chain equal to the damage dealt. Chain.

magic lightning action

blue energy
blue energy

Complex arrangement

Whenever you play your first Divine Hymn per turn, play a random corrupted Hymn of the same level and vice versa.

enchantment

neutral energy

Blistering Solo

In 1, 2, 3 turns inflict 3, 2 or 1 Dazed.

corrupted hymn

neutral energy
neutral energy
neutral energy

Mad Crescendo

Play all active Hymns. You take damage equal to the total number of turns skipped this way.

corrupted action

neutral energy
neutral energy
blood energy
blood energy

Dante's Verses

Use: delve a corrupted Hymn. Add one turn to all of your Hymns. Double their effectiveness per turn added this way.

corrupted item

neutral energy

Verse of Agony

In 1, 2, 3 turns, inflict 5, 10 or 20 stacks of a random affliction.

corrupted hymn

purple energy

Stroke of Misery

Make a Basic Attack. Inflict 1 Bane.

action

Hex of Feebleness

Start of turn: Increase all your affliction by 1 for each of your active Hexes.

corrupted enchantment

Hex of Flames

Start of turn: Gain 1 Burning for each of your active Hexes.

corrupted enchantment

Hex of Wounding

Start of turn: Gain 1 Bleeding for each of your Hexes.

corrupted enchantment

Hex of Vulnerability

Start of turn: Gain 1 Vulnerable for each of your active Hexes.

corrupted enchantment

Hex of Life

Start of turn: Drain 1 Health for each of your active Hexes.

corrupted enchantment

Hex of Flames

Start of turn: Gain 1 Burning for each of your active Hexes.

corrupted enchantment

Hex of Feebleness

Start of turn: Increase all your affliction by 1 for each of your active Hexes.

corrupted enchantment

Hex of Cold

Start of turn: Gain 1 Frozen for each of your active Hexes.

corrupted enchantment

orange energy

Hold my beer

swap a potiom in your deck with a card in your opponent's. Must be afflicted by Delirious.

action

green energy
green energy
blood energy
blood energy

Outrun Death

Gain 1 Haste and 1 Momentum whenever you play a card. Gain Fatigue. unique. cursed.

action

red energy
red energy

Line cook

Gain 1 Gold and 1 Momentum whenever you trigger garnish.

enchantment

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Artwork and game data ©

Wanderlost Interactive