

Marked
Marked targets can't gain Armor or Evasion.
enchantment

Marked
Marked targets can't gain Armor or Evasion.
- Armor
- When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
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