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felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
neutral energy
neutral energy
neutral energy

The barbarian

Spend 5 Gold. You gain 5 Anger. Your next attack has rampage, rampage and inflicts Brittle equal to the damage done.

location

Mercenary Hideout

When you earn Gold, swap this to a different Location. unique. persistent. unplayable.

location

blue energy
blue energy
blue energy

Familiar's Chambers

Free the Familiar from its master's grip. unique. persistent.

location

blue energy
blue energy
blue energy

Demon's Den

Lose half your Health. Inflict 100 Bane. unique. persistent.

location

blue energy
blue energy
blue energy

Tower Library

delve a Grimoire. unique. persistent.

location

blue energy
blue energy
blue energy

Source of Power

Gain 100 Chain. unique. persistent.

location

blue energy
blue energy
blue energy

Frozen Pinnacle

Inflict 100 Frozen. unique. persistent.

location

Orb Pondering Room

unplayable. unique. persistent.

location

blue energy
blue energy
blue energy

Hall of Incineration

Inflict 100 Burning. unique. persistent.

location

Mad Mage's Tower

Whenever you change Attunement, swap this to a different Location. unique. unplayable. persistent.

location

purple energy
purple energy

Check Necronomicon

delve a corrupted card. Add a copy to your deck with waning 3.

corrupted action

blue energy
neutral energy
neutral energy

Mad Mage's Shop

Afflict 100 stacks of a random affliction

location

Totem of Rhyme

Start of Turn: Inflict 1 Frozen.

action

Totem of Sanguin

Start of Turn: Inflict 1 Bleeding.

action

Totem of Decay

Start of Turn: Add a Risen Ghoul to your foe's deck

action

Totem of Blight

Start of Turn: Inflict 1 Poison.

action

Totem of Storms

Start of Turn: conjure a Zap. Gain Chain.

action

Totem of Spirits

Start of Turn: Gain souls and draw a random card from your discard pile.

action

Totem of Defiance

Start of Turn: Gain Armor.

action

Totem of Carnage

Start of Turn: Gain Anger.

action

green energy
green energy

Pervasive miasma

Inflict 5 Poison If your opponent dies with 20 or more Poison, your next opponent starts with 20 Poison. unique

action

neutral energy
neutral energy

Find Heirloom

conjure a copy of the most upgraded card from your last run.

action

neutral energy

Electric Toothbrush

cleanse an affliction Gain 1 Resilience Charges (3/3)

item

Vile Wound

one use: Take 6 damage and gain 3 Bleeding. Draw a card.

corrupted action

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Artwork and game data ©

Wanderlost Interactive