The barbarian
Spend 5 . You gain 5 Anger. Your next attack has rampage, rampage and inflicts Brittle equal to the damage done.
location
Mercenary Hideout
When you earn , swap this to a different Location. unique. persistent. unplayable.
Familiar's Chambers
Free the Familiar from its master's grip. unique. persistent.
Demon's Den
Lose half your . Inflict 100 Bane. unique. persistent.
Tower Library
delve a Grimoire. unique. persistent.
Source of Power
Gain 100 Chain. unique. persistent.
Frozen Pinnacle
Inflict 100 Frozen. unique. persistent.
Orb Pondering Room
unplayable. unique. persistent.
Hall of Incineration
Inflict 100 Burning. unique. persistent.
Mad Mage's Tower
Whenever you change Attunement, swap this to a different Location. unique. unplayable. persistent.
Check Necronomicon
delve a corrupted card. Add a copy to your deck with waning 3.
corrupted action
Mad Mage's Shop
Afflict 100 stacks of a random affliction
Totem of Rhyme
Start of Turn: Inflict 1 Frozen.
action
Totem of Sanguin
Start of Turn: Inflict 1 Bleeding.
Totem of Decay
Start of Turn: Add a Risen Ghoul to your foe's deck
Totem of Blight
Start of Turn: Inflict 1 Poison.
Totem of Storms
Start of Turn: conjure a Zap. Gain Chain.
Totem of Spirits
Start of Turn: Gain souls and draw a random card from your discard pile.
Totem of Defiance
Start of Turn: Gain Armor.
Totem of Carnage
Start of Turn: Gain Anger.
Pervasive miasma
Inflict 5 Poison If your opponent dies with 20 or more Poison, your next opponent starts with 20 Poison. unique
Find Heirloom
conjure a copy of the most upgraded card from your last run.
Electric Toothbrush
cleanse an affliction Gain 1 Resilience Charges (3/3)
item
Vile Wound
one use: Take 6 damage and gain 3 Bleeding. Draw a card.