dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord
F

felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
green energy
blue energy

Flurry of Blows

This combat, conjure a Quick Jab or Sudden Strike at the start of your turn.

enchantment

aqua energy

Alter Memory

Choose a card in your deck. If it has memorized, destroy it. If it does not, add memorized. Charges (1/1).

action

Vault

Draw 3 cards. Gain 1 Dazed.

action

Symbol of Unity

Draw a card for each type of energy you have. unique.

action

aqua energy

Revivify

Draw a card. When this is discarded before the end of turn, gain 4 Health and conjure a copy.

action

green energy

Cloak and Dagger

conjure 2 Daggers. Gain 1 Evasion if this is in hand at the start of the turn. persistent.

action

aqua energy

Taurus' Rage

After you make 3 or more Basic Attacks in a turn, gain Green Blue and advance.

path

green energy

Assassin's Mark

This turn, your Ranged and Melee actions will critical hit. Charges (1/1).

action

Quick Jab

Make a Basic Attack. ambush: Draw a card.

action

aqua energy

Mindstrike

discard a card, then make 2 Basic Attacks. Gain 1 Focus.

magic action

blue energy

Fire Nova

Inflict 1 Burning. Repeat for each other type of Nova card you played this combat. firecast

magic fire action

green energy

Poison Nova

Inflict 1 Poison and gain 1 Potency. Repeat for each other type of Nova card you played this combat.

action

red energy

Stone Nova

Gain 2 Armor. Repeat for each other type of Nova card you played this combat.

action

blue energy

Frost Nova

Inflict 1 Frozen. Repeat for each other type of Nova card you played this combat.

magic frost action

blood energy
blood energy

Chaos Nova

Inflict a random affliction. Repeat for each other type of Nova card you played this combat.

corrupted action

red energy

Battle Mending

At the end of turn, gain Health equal to twice the damage taken this turn. You can not gain this effect more than once per turn.

action

Advance

Gain 1 Haste. ambush: Your next Melee action this turn inflicts a critical hit.

action

red energy

Heavy Armor

This combat, gain 5 Armor at the start of the turn.

enchantment

red energy
red energy

Precision

This combat, Melee Actions have a 20% chance to inflict a critical hit for each of your foe's Deep Wounds.

enchantment

red energy
red energy

Duel Mastery

This combat, inflict a deep wound for every 5 Basic Attacks you make.

enchantment

red energy

Battle Vigor

This combat, at the start of your turn take 1 damage and draw a card.

enchantment

Sanguine Surge

Take 3 damage. Gain Red Red

action

Battle Sense

foretell 3. Draw a card and take 3 damage. This damage is reduced by your Armor.

action

orange energy

Reapers Mark

Deal 3 damage. After you lose all Darkness, inflict a deep wound for each time this attack Hit. Darkness 5.

melee action

  • Previous
  • 1
  • …
  • 13
  • 14
  • 15
  • …
  • 17
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive