dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord
F

felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
orange energy
blood energy

Grievous Injury

Deal 3 damage. bloodlust: lifedrain. rebound (0/4): Inflict a deep wound.

melee action

red energy

Headshot

Deal 3 damage. critical hit: Inflict a deep wound and draw a card.

melee action

red energy

Battlerage

conjure a Fury. frenzy: Your Fury cards grant 1 additional Anger.

action

purple energy

Storm Nova

Gain 2 Chain. Repeat for each other type of Nova card you played this combat.

magic action

aqua energy

Sand Nova

Make a Basic Attack. Repeat for each other type of Nova card you played this combat.

action

holy energy

Holy Nova

Gain 1 Health. Repeat for each other type of Nova card you played this combat. firecast.

divine action

orange energy

Bone Nova

Deal 1 damage. Repeat for each other type of Nova card you played this combat. reaping.

magic action

red energy

Master of Arms

This combat, Basic Attacks deal 0 additional damage. Increases by 1 for each Basic Attack you play.

enchantment

neutral energy
neutral energy
blood energy
blood energy

Heart of the Cards

conjure a copy of your most played card. It costs no energy Charges: 2/2

corrupted action

orange energy

the boof

Heal 5 Health Gain 1 Delirious firecast

fire action

red energy

Muscle Memory

Draw a Melee Action. frenzy: Gain Red Red

action

Deep Wound

At the start of your turn, gain 1 Bleeding per deep wound. A target who has sustained 5 or more Deep Wounds is instantly Slain.

enchantment

red energy
red energy

Duel Mastery

This combat, inflict a deep wound for every 5 Basic Attacks you make.

enchantment

red energy

Cutting Words

Deal 1 damage. flanking: Inflict a deep wound on hit. Can't be upgraded. unique.

melee action

red energy

Dividing Strike

Deal 3 damage. on hit: If the target's Health is EVEN, inflict a deep wound. Charges (2/2).

melee action

red energy

Vigorating Strike

Deal 3 damage. on hit: When played as the third card of the round, inflict a deep wound and draw a card.

melee action

red energy

Follow Through

Deal 3 damage. flow (0/4): When this attack Hits, inflict a deep wound and gain Red for every deep wound you've inflicted.

melee action

blue energy

Arcane Coil

This combat, conjure a free Lightning Bolt card at the start of your turn.

enchantment

red energy

Stone Legends

Shuffle an untempered Monolith, the Stone Blade into your deck. unique

action

aqua energy
aqua energy

Enigma

This combat, conjure ANY card and reduce its cost to 0 at the start of your turn.

enchantment

red energy
red energy

Stand your Ground

This combat, deal damage equal to your Armor at the end of your turn.

enchantment

red energy
red energy

Barbarism

This combat, add a Fury to your discard pile at the Start of Turn. After you play a Fury, gain 1 Rally.

enchantment

orange energy
orange energy

Wild Game Trapper

Whenever your opponent plays a Snare card, conjure an ingredient corresponding to their creature type

enchantment

aqua energy
aqua energy
aqua energy

Momir's Transmogrify

Leave the current encounter Start an encounter with a random opponent from a higher Canto transmute one card in your deck

magic action

  • Previous
  • 1
  • …
  • 14
  • 15
  • 16
  • 17
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive