Grievous Injury
Deal 3 damage. bloodlust: lifedrain. rebound (0/4): Inflict a deep wound.
melee action
Headshot
Deal 3 damage. critical hit: Inflict a deep wound and draw a card.
Battlerage
conjure a Fury. frenzy: Your Fury cards grant 1 additional Anger.
action
Storm Nova
Gain 2 Chain. Repeat for each other type of Nova card you played this combat.
magic action
Sand Nova
Make a Basic Attack. Repeat for each other type of Nova card you played this combat.
Holy Nova
Gain 1 Health. Repeat for each other type of Nova card you played this combat. firecast.
divine action
Bone Nova
Deal 1 damage. Repeat for each other type of Nova card you played this combat. reaping.
Master of Arms
This combat, Basic Attacks deal 0 additional damage. Increases by 1 for each Basic Attack you play.
enchantment
Heart of the Cards
conjure a copy of your most played card. It costs no energy Charges: 2/2
corrupted action
the boof
Heal 5 Gain 1 Delirious firecast
fire action
Muscle Memory
Draw a Melee Action. frenzy: Gain
Deep Wound
At the start of your turn, gain 1 Bleeding per deep wound. A target who has sustained 5 or more Deep Wounds is instantly Slain.
Duel Mastery
This combat, inflict a deep wound for every 5 Basic Attacks you make.
Cutting Words
Deal 1 damage. flanking: Inflict a deep wound on hit. Can't be upgraded. unique.
Dividing Strike
Deal 3 damage. on hit: If the target's Health is EVEN, inflict a deep wound. Charges (2/2).
Vigorating Strike
Deal 3 damage. on hit: When played as the third card of the round, inflict a deep wound and draw a card.
Follow Through
Deal 3 damage. flow (0/4): When this attack Hits, inflict a deep wound and gain for every deep wound you've inflicted.
Arcane Coil
This combat, conjure a free Lightning Bolt card at the start of your turn.
Stone Legends
Shuffle an untempered Monolith, the Stone Blade into your deck. unique
Enigma
This combat, conjure ANY card and reduce its cost to 0 at the start of your turn.
Stand your Ground
This combat, deal damage equal to your Armor at the end of your turn.
Barbarism
This combat, add a Fury to your discard pile at the Start of Turn. After you play a Fury, gain 1 Rally.
Wild Game Trapper
Whenever your opponent plays a Snare card, conjure an ingredient corresponding to their creature type
Momir's Transmogrify
Leave the current encounter Start an encounter with a random opponent from a higher Canto transmute one card in your deck