

Deep Wound
At the start of your turn, gain 1 Bleeding per deep wound. A target who has sustained 5 or more Deep Wounds is instantly Slain.
enchantment

Deep Wound
At the start of your turn, gain 1 Bleeding per deep wound. A target who has sustained 5 or more Deep Wounds is instantly Slain.
- Bleeding
- When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.
- deep wound
- Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
- Slain
- A target that is Slain is set to 0
, then loses the combat.
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