Delay Gratification
All your cards become Hymns and gain the following: 1 turn: Nothing 2 turns: figmented 3 turns: echo & figmented
enchantment
Hot Potato
on draw: Take 3 damage Add a Hot Potato to your foe's deck Double the amount of damage dealt by all Hot Potatos this combat
action
The Octagon
Take damage equal to 25% of your Maximum hp If your opponent lost more life than you at the end of the round, gain 50 gl
location
Pull from Tomorrow
This combat, all your cards gain echo Your opponent takes an extra turn after this one
magic action
Topdeck the Halls
If you've cast 12 or more Legendary cards this combat, slay your opponent. The first Legendary card you draw each turn costs no energy
frost artifact
What's in the box?
delve a card from the 2024 Winter Card Contest and add it to your deck
divine item
Mana Crypt
Add 2 on draw: Take 3 damage
artifact
Drunken Stance
All damage is dealt as Stagger Your critical strike chance is increased by your Stagger Gain 4 Dazed at the start of turn
form
Yeet Totems
Deal damage equal to the total sum of your Totems Your foe gains Stagger equal to the damage dealt
ranged action
The Sphinx's Riddle
slay your opponent unplayable
Abdominal Snowman
All cards with a six pack have echo
frost enchantment
Snow Mercy
Whenever you would apply Frozen this turn, instead heal for an equal amount Charges (2/2)
magic frost action
The Christmas Spirit
Whenever you gain souls, inflict an equal amount of Frozen
Til Death to us part
one use: When you next die this turn, instead heal to full Health, become Undead and replace all your basic attacks with the Scythe.
corrupted action
Final Ascension
Take an extra turn At the end of that turn, you take damage equal to your Health. This damage can't be prevented. grounded
divine action
Code-Dependent
Whenever you cast a card, cast any copies of it that remain in your deck. codes: Your deck contains exactly two copies of each card
divine code
Break the Code
If you have at least 5 codes in your deck, they are all activated.
corrupted enchantment
Empty Bottle v2
Deals 5 damage and inflicts 3 Bleeding Create a Broken Glass one use
ranged item
Broken Glass
This round, inflict 3 piercing damage and 1 Bleeding when your foe plays an action
Empty Bottle
When you visit the Alchemist, remove this from your deck. You gain 5 Gold unplayable
item
Recycling
Each time you play a Potion this combat, add an "Empty Bottle" card to your deck.
All-in
Lose half your current . Gain 1 Rally and Anger for every 10% of your missing Maximum Health
The wheel
Skip the current canto
revelation
Body of Steel
This combat, gain Reflect equal to the you gain.