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felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements

Delay Gratification

All your cards become Hymns and gain the following: 1 turn: Nothing 2 turns: figmented 3 turns: echo & figmented

enchantment

red energy

Hot Potato

on draw: Take 3 damage Add a Hot Potato to your foe's deck Double the amount of damage dealt by all Hot Potatos this combat

action

red energy
red energy
red energy

The Octagon

Take damage equal to 25% of your Maximum hp If your opponent lost more life than you at the end of the round, gain 50 gl

location

blue energy
blue energy

Pull from Tomorrow

This combat, all your cards gain echo Your opponent takes an extra turn after this one

magic action

purple energy
purple energy
purple energy

Topdeck the Halls

If you've cast 12 or more Legendary cards this combat, slay your opponent. The first Legendary card you draw each turn costs no energy

frost artifact

green energy
blue energy
red energy
holy energy

What's in the box?

delve a card from the 2024 Winter Card Contest and add it to your deck

divine item

Mana Crypt

Add 2 Neutral on draw: Take 3 damage

artifact

red energy
red energy

Drunken Stance

All damage is dealt as Stagger Your critical strike chance is increased by your Stagger Gain 4 Dazed at the start of turn

form

orange energy
orange energy

Yeet Totems

Deal damage equal to the total sum of your Totems Your foe gains Stagger equal to the damage dealt

ranged action

blue energy
blue energy
blue energy

The Sphinx's Riddle

slay your opponent unplayable

magic action

red energy
red energy
red energy

Abdominal Snowman

All cards with a six pack have echo

frost enchantment

blue energy
blue energy

Snow Mercy

Whenever you would apply Frozen this turn, instead heal for an equal amount Charges (2/2)

magic frost action

orange energy

The Christmas Spirit

Whenever you gain souls, inflict an equal amount of Frozen

enchantment

blood energy
blood energy
blood energy
blood energy

Til Death to us part

one use: When you next die this turn, instead heal to full Health, become Undead and replace all your basic attacks with the Scythe.

corrupted action

red energy
red energy
holy energy
holy energy

Final Ascension

Take an extra turn At the end of that turn, you take damage equal to your Health. This damage can't be prevented. grounded

divine action

holy energy
holy energy
holy energy
holy energy

Code-Dependent

Whenever you cast a card, cast any copies of it that remain in your deck. codes: Your deck contains exactly two copies of each card

divine code

green energy
blue energy
blue energy
blood energy

Break the Code

If you have at least 5 codes in your deck, they are all activated.

corrupted enchantment

Empty Bottle v2

Deals 5 damage and inflicts 3 Bleeding Create a Broken Glass one use

ranged item

Broken Glass

This round, inflict 3 piercing damage and 1 Bleeding when your foe plays an action

action

Empty Bottle

When you visit the Alchemist, remove this from your deck. You gain 5 Gold unplayable

item

green energy

Recycling

Each time you play a Potion this combat, add an "Empty Bottle" card to your deck.

enchantment

red energy
red energy

All-in

Lose half your current Health. Gain 1 Rally and Anger for every 10% of your missing Maximum Health

action

The wheel

Skip the current canto

revelation

red energy

Body of Steel

This combat, gain Reflect equal to the Health you gain.

enchantment

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Artwork and game data ©

Wanderlost Interactive