


Reapers Mark
Deal 3 damage. After you lose all Darkness, inflict a deep wound for each time this attack Hit. Darkness 5.
melee action

Reapers Mark
Deal 3 damage. After you lose all Darkness, inflict a deep wound for each time this attack Hit. Darkness 5.
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
- deep wound
- Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
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