green energy

Assassin's Mark

This turn, your Ranged and Melee actions will critical hit. Charges (1/1).

action

Assassin's Mark

by felix._.jaeger

This turn, your Ranged and Melee actions will critical hit. Charges (1/1).

critical hit
Critical Hits deal double damage.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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